package com.laifeng.sopcastsdk.video;
import android.annotation.TargetApi;
import android.opengl.EGL14;
import android.opengl.GLES20;
import android.opengl.Matrix;
import com.laifeng.sopcastsdk.utils.SopCastLog;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
@TargetApi(18)
public class GlUtil {
private static final String TAG = "GlUtil";
public static FloatBuffer createSquareVtx() {
final float vtx[] = {
// XYZ, UV
-1f, 1f, 0f, 0f, 1f,
-1f, -1f, 0f, 0f, 0f,
1f, 1f, 0f, 1f, 1f,
1f, -1f, 0f, 1f, 0f,
};
ByteBuffer bb = ByteBuffer.allocateDirect(4 * vtx.length);
bb.order(ByteOrder.nativeOrder());
FloatBuffer fb = bb.asFloatBuffer();
fb.put(vtx);
fb.position(0);
return fb;
}
public static FloatBuffer createVertexBuffer() {
final float vtx[] = {
// XYZ
-1f, 1f, 0f,
-1f, -1f, 0f,
1f, 1f, 0f,
1f, -1f, 0f,
};
ByteBuffer bb = ByteBuffer.allocateDirect(4 * vtx.length);
bb.order(ByteOrder.nativeOrder());
FloatBuffer fb = bb.asFloatBuffer();
fb.put(vtx);
fb.position(0);
return fb;
}
public static FloatBuffer createTexCoordBuffer() {
final float vtx[] = {
// UV
0f, 1f,
0f, 0f,
1f, 1f,
1f, 0f,
};
ByteBuffer bb = ByteBuffer.allocateDirect(4 * vtx.length);
bb.order(ByteOrder.nativeOrder());
FloatBuffer fb = bb.asFloatBuffer();
fb.put(vtx);
fb.position(0);
return fb;
}
public static float[] createIdentityMtx() {
float[] m = new float[16];
Matrix.setIdentityM(m, 0);
return m;
}
public static int createProgram(String vertexSource, String fragmentSource) {
int vs = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
int fs = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
int program = GLES20.glCreateProgram();
GLES20.glAttachShader(program, vs);
GLES20.glAttachShader(program, fs);
GLES20.glLinkProgram(program);
int[] linkStatus = new int[1];
GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
if (linkStatus[0] != GLES20.GL_TRUE) {
SopCastLog.e(TAG, "Could not link program:");
SopCastLog.e(TAG, GLES20.glGetProgramInfoLog(program));
GLES20.glDeleteProgram(program);
program = 0;
}
return program;
}
public static int loadShader(int shaderType, String source) {
int shader = GLES20.glCreateShader(shaderType);
GLES20.glShaderSource(shader, source);
GLES20.glCompileShader(shader);
//
int[] compiled = new int[1];
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
SopCastLog.e(TAG, "Could not compile shader(TYPE=" + shaderType + "):");
SopCastLog.e(TAG, GLES20.glGetShaderInfoLog(shader));
GLES20.glDeleteShader(shader);
shader = 0;
}
//
return shader;
}
public static void checkGlError(String op) {
int error;
while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
SopCastLog.e(TAG, op + ": glGetError: 0x" + Integer.toHexString(error));
throw new RuntimeException("glGetError encountered (see log)");
}
}
public static void checkEglError(String op) {
int error;
while ((error = EGL14.eglGetError()) != EGL14.EGL_SUCCESS) {
SopCastLog.e(TAG, op + ": eglGetError: 0x" + Integer.toHexString(error));
throw new RuntimeException("eglGetError encountered (see log)");
}
}
}