/*******************************************************************************
* Solitaire
*
* Copyright (C) 2016 by Martin P. Robillard
*
* See: https://github.com/prmr/Solitaire
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
package ca.mcgill.cs.stg.solitaire.gui;
import ca.mcgill.cs.stg.solitaire.cards.Card;
import ca.mcgill.cs.stg.solitaire.cards.CardImages;
import ca.mcgill.cs.stg.solitaire.model.GameModel;
import ca.mcgill.cs.stg.solitaire.model.GameModel.SuitStackIndex;
import ca.mcgill.cs.stg.solitaire.model.GameModelListener;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.image.ImageView;
import javafx.scene.input.DragEvent;
import javafx.scene.input.Dragboard;
import javafx.scene.input.TransferMode;
import javafx.scene.layout.StackPane;
/**
* Component that shows a stack of cards in
* which a completed suit is accumulated.
*/
public class SuitStack extends StackPane implements GameModelListener
{
private static final int PADDING = 5;
private static final String BORDER_STYLE = "-fx-border-color: lightgray;"
+ "-fx-border-width: 3;" + " -fx-border-radius: 10.0";
private static final String BORDER_STYLE_DRAGGED = "-fx-border-color: darkgray;"
+ "-fx-border-width: 3;" + " -fx-border-radius: 10.0";
private static final String BORDER_STYLE_NORMAL = "-fx-border-color: lightgray;"
+ "-fx-border-width: 3;" + " -fx-border-radius: 10.0";
private CardDragHandler aDragHandler;
private SuitStackIndex aIndex;
SuitStack(SuitStackIndex pIndex)
{
aIndex = pIndex;
setPadding(new Insets(PADDING));
setStyle(BORDER_STYLE);
final ImageView image = new ImageView(CardImages.getBack());
image.setVisible(false);
getChildren().add(image);
aDragHandler = new CardDragHandler(image);
image.setOnDragDetected(aDragHandler);
setOnDragOver(createOnDragOverHandler(image));
setOnDragEntered(createOnDragEnteredHandler());
setOnDragExited(createOnDragExitedHandler());
setOnDragDropped(createOnDragDroppedHandler());
GameModel.instance().addListener(this);
}
@Override
public void gameStateChanged()
{
if( GameModel.instance().isEmptySuitStack(aIndex))
{
getChildren().get(0).setVisible(false);
}
else
{
getChildren().get(0).setVisible(true);
Card topCard = GameModel.instance().peekSuitStack(aIndex);
ImageView image = (ImageView)getChildren().get(0);
image.setImage(CardImages.getCard(topCard));
aDragHandler.setCard(topCard);
}
}
private EventHandler<DragEvent> createOnDragOverHandler(final ImageView pView)
{
return new EventHandler<DragEvent>()
{
public void handle(DragEvent pEvent)
{
if(pEvent.getGestureSource() != pView && pEvent.getDragboard().hasString())
{
CardTransfer transfer = new CardTransfer(pEvent.getDragboard().getString());
if( transfer.size() == 1 && GameModel.instance().isLegalMove(transfer.getTop(), aIndex) )
{
pEvent.acceptTransferModes(TransferMode.MOVE);
}
}
pEvent.consume();
}
};
}
private EventHandler<DragEvent> createOnDragEnteredHandler()
{
return new EventHandler<DragEvent>()
{
public void handle(DragEvent pEvent)
{
CardTransfer transfer = new CardTransfer(pEvent.getDragboard().getString());
if( transfer.size() == 1 && GameModel.instance().isLegalMove(transfer.getTop(), aIndex) )
{
setStyle(BORDER_STYLE_DRAGGED);
}
pEvent.consume();
}
};
}
private EventHandler<DragEvent> createOnDragExitedHandler()
{
return new EventHandler<DragEvent>()
{
public void handle(DragEvent pEvent)
{
setStyle(BORDER_STYLE_NORMAL);
pEvent.consume();
}
};
}
private EventHandler<DragEvent> createOnDragDroppedHandler()
{
return new EventHandler<DragEvent>()
{
public void handle(DragEvent pEvent)
{
Dragboard db = pEvent.getDragboard();
boolean success = false;
if(db.hasString())
{
CardTransfer transfer = new CardTransfer(pEvent.getDragboard().getString());
GameModel.instance().getCardMove(transfer.getTop(), aIndex).perform();
success = true;
}
pEvent.setDropCompleted(success);
pEvent.consume();
}
};
}
}