/*
* Created on Sep 11, 2004
*
* Copyright (c) 2005 Peter Johan Salomonsen (http://www.petersalomonsen.com)
*
* http://www.frinika.com
*
* This file is part of Frinika.
*
* Frinika is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Frinika is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Frinika; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package com.frinika.voiceserver;
import java.util.Vector;
/**
* Voice base class. A voice is producing raw audio data by filling floats into the buffer
* passed each time fillBuffer is called.
*
* @author Peter Johan Salomonsen
*
*/
public abstract class Voice {
public long startFramePos = 0;
/**
* For process ordering you'll set nextVoice to be the voice to be processed after this voice. If you want
* the next voice to do effect processing on this voice only, you should use a separate buffer, and let nextVoice
* add this buffer to the main buffer when processed.
*/
public Voice nextVoice = null;
public Vector<VoiceInterrupt> interrupts = new Vector<VoiceInterrupt>();
/**
* This is where the raw audio data should be produced. The passed in buffer contains the
* audio data from the previous voice in the chain, thus new data should just be added
* to the buffer. It's important to just fill within the start and stop positions, because
* this is how the interrupt functions control that parameter modification occur at the
* right place.
* @param startBufferPos
* @param endBufferPos
* @param buffer
*/
public abstract void fillBuffer(int startBufferPos, int endBufferPos, float[] buffer);
}