package eu.lestard.snakefx.core; /** * Represents the different levels of speed for the game loop. The speed is * stored as Frames per Second. * * @author manuel.mauky * */ public enum SpeedLevel { SLOW(2), MEDIUM(5), FAST(15), EXTRA(30); private int fps; private SpeedLevel(final int fps) { this.fps = fps; } public int getFps() { return fps; } }