/* * [The "BSD license"] * Copyright (c) 2012 Terence Parr * Copyright (c) 2012 Sam Harwell * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.antlr.v4.runtime.atn; import org.antlr.v4.runtime.misc.NotNull; /** */ public final class RuleTransition extends Transition { /** Ptr to the rule definition object for this rule ref */ public final int ruleIndex; // no Rule object at runtime public final int precedence; /** What node to begin computations following ref to rule */ @NotNull public ATNState followState; /** * @deprecated Use * {@link #RuleTransition(RuleStartState, int, int, ATNState)} instead. */ @Deprecated public RuleTransition(@NotNull RuleStartState ruleStart, int ruleIndex, @NotNull ATNState followState) { this(ruleStart, ruleIndex, 0, followState); } public RuleTransition(@NotNull RuleStartState ruleStart, int ruleIndex, int precedence, @NotNull ATNState followState) { super(ruleStart); this.ruleIndex = ruleIndex; this.precedence = precedence; this.followState = followState; } @Override public int getSerializationType() { return RULE; } @Override public boolean isEpsilon() { return true; } @Override public boolean matches(int symbol, int minVocabSymbol, int maxVocabSymbol) { return false; } }