/* * Copyright 2004-2014 SmartBear Software * * Licensed under the EUPL, Version 1.1 or - as soon as they will be approved by the European Commission - subsequent * versions of the EUPL (the "Licence"); * You may not use this work except in compliance with the Licence. * You may obtain a copy of the Licence at: * * http://ec.europa.eu/idabc/eupl * * Unless required by applicable law or agreed to in writing, software distributed under the Licence is * distributed on an "AS IS" basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the Licence for the specific language governing permissions and limitations * under the Licence. */ package org.syntax.jedit.tokenmarker; /** * A linked list of tokens. Each token has three fields - a token identifier, * which is a byte value that can be looked up in the array returned by * <code>SyntaxDocument.getColors()</code> to get a color value, a length value * which is the length of the token in the text, and a pointer to the next token * in the list. * * @author Slava Pestov * @version $Id$ */ public class Token { /** * Normal text token id. This should be used to mark normal text. */ public static final byte NULL = 0; /** * Comment 1 token id. This can be used to mark a comment. */ public static final byte COMMENT1 = 1; /** * Comment 2 token id. This can be used to mark a comment. */ public static final byte COMMENT2 = 2; /** * Literal 1 token id. This can be used to mark a string literal (eg, C mode * uses this to mark "..." literals) */ public static final byte LITERAL1 = 3; /** * Literal 2 token id. This can be used to mark an object literal (eg, Java * mode uses this to mark true, false, etc) */ public static final byte LITERAL2 = 4; /** * Label token id. This can be used to mark labels (eg, C mode uses this to * mark ...: sequences) */ public static final byte LABEL = 5; /** * Keyword 1 token id. This can be used to mark a keyword. This should be * used for general language constructs. */ public static final byte KEYWORD1 = 6; /** * Keyword 2 token id. This can be used to mark a keyword. This should be * used for preprocessor commands, or variables. */ public static final byte KEYWORD2 = 7; /** * Keyword 3 token id. This can be used to mark a keyword. This should be * used for data types. */ public static final byte KEYWORD3 = 8; /** * Operator token id. This can be used to mark an operator. (eg, SQL mode * marks +, -, etc with this token type) */ public static final byte OPERATOR = 9; /** * Invalid token id. This can be used to mark invalid or incomplete tokens, * so the user can easily spot syntax errors. */ public static final byte INVALID = 10; /** * The total number of defined token ids. */ public static final byte ID_COUNT = 11; /** * The first id that can be used for internal state in a token marker. */ public static final byte INTERNAL_FIRST = 100; /** * The last id that can be used for internal state in a token marker. */ public static final byte INTERNAL_LAST = 126; /** * The token type, that along with a length of 0 marks the end of the token * list. */ public static final byte END = 127; /** * The length of this token. */ public int length; /** * The id of this token. */ public byte id; /** * The next token in the linked list. */ public Token next; /** * Creates a new token. * * @param length The length of the token * @param id The id of the token */ public Token(int length, byte id) { this.length = length; this.id = id; } /** * Returns a string representation of this token. */ public String toString() { return "[id=" + id + ",length=" + length + "]"; } }