/*
* Copyright 2016 Gleb Godonoga.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.andrada.sitracker.bitmap;
import android.content.Context;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Paint.Align;
import android.graphics.Rect;
import android.graphics.Shader;
import android.graphics.Typeface;
import android.graphics.drawable.Drawable;
import com.andrada.sitracker.R;
import com.bumptech.glide.Glide;
import com.bumptech.glide.request.animation.GlideAnimation;
import com.bumptech.glide.request.target.SimpleTarget;
/**
* A drawable that encapsulates all the functionality needed to display a contact image,
* including request creation/cancelling and data unbinding/re-binding. While no contact images
* can be shown, a default letter tile will be shown instead.
* <p/>
* <p/>
*/
public class AvatarDrawable extends Drawable {
private String mCurrentUrl;
private String mCurrentName;
private Bitmap mBitmap;
private final Paint mPaint;
/**
* Letter tile
*/
private static TypedArray sColors;
private static int sColorCount;
private static int sDefaultColor;
private static int sTileLetterFontSize;
private static int sTileFontColor;
private static Bitmap DEFAULT_AVATAR;
/**
* Reusable components to avoid new allocations
*/
private static final Paint sPaint = new Paint();
private static final Rect sRect = new Rect();
private static final char[] sFirstChar = new char[1];
private final float mBorderWidth;
private final Paint mBitmapPaint;
private final Paint mBorderPaint;
private final Matrix mMatrix;
private int mDecodeWidth;
private int mDecodeHeight;
public AvatarDrawable(final Resources res) {
mPaint = new Paint();
mPaint.setFilterBitmap(true);
mPaint.setDither(true);
mBitmapPaint = new Paint();
mBitmapPaint.setAntiAlias(true);
mBitmapPaint.setFilterBitmap(true);
mBitmapPaint.setDither(true);
mBorderWidth = res.getDimensionPixelSize(R.dimen.avatar_border_width);
mBorderPaint = new Paint();
mBorderPaint.setColor(Color.TRANSPARENT);
mBorderPaint.setStyle(Paint.Style.STROKE);
mBorderPaint.setStrokeWidth(mBorderWidth);
mBorderPaint.setAntiAlias(true);
mMatrix = new Matrix();
if (sColors == null) {
sColors = res.obtainTypedArray(R.array.letter_tile_colors);
sColorCount = sColors.length();
sDefaultColor = res.getColor(R.color.letter_tile_default_color);
sTileLetterFontSize = res.getDimensionPixelSize(R.dimen.tile_letter_font_size);
sTileFontColor = res.getColor(R.color.letter_tile_font_color);
DEFAULT_AVATAR = BitmapFactory.decodeResource(res, R.drawable.avatar_placeholder_gray);
sPaint.setTypeface(Typeface.create("sans-serif-light", Typeface.NORMAL));
sPaint.setTextAlign(Align.CENTER);
sPaint.setAntiAlias(true);
}
}
@Override
public void draw(final Canvas canvas) {
final Rect bounds = getBounds();
if (!isVisible() || bounds.isEmpty()) {
return;
}
if (mBitmap != null) {
// Draw sender image.
drawBitmap(mBitmap, mBitmap.getWidth(), mBitmap.getHeight(), canvas);
} else {
// Draw letter tile.
drawLetterTile(canvas);
}
}
/**
* Draw the bitmap onto the canvas at the current bounds taking into account the current scale.
*/
private void drawBitmap(final Bitmap bitmap, final int width, final int height,
final Canvas canvas) {
final Rect bounds = getBounds();
// Draw bitmap through shader first.
final BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP,
Shader.TileMode.CLAMP);
mMatrix.reset();
// Fit bitmap to bounds.
final float boundsWidth = (float) bounds.width();
final float boundsHeight = (float) bounds.height();
final float scale = Math.max(boundsWidth / width, boundsHeight / height);
mMatrix.postScale(scale, scale);
// Translate bitmap to dst bounds.
mMatrix.postTranslate(bounds.left, bounds.top);
shader.setLocalMatrix(mMatrix);
mBitmapPaint.setShader(shader);
drawCircle(canvas, bounds, mBitmapPaint);
// Then draw the border.
final float radius = bounds.width() / 2f - mBorderWidth / 2;
canvas.drawCircle(bounds.centerX(), bounds.centerY(), radius, mBorderPaint);
}
private void drawLetterTile(final Canvas canvas) {
if (mCurrentName == null) {
return;
}
final Rect bounds = getBounds();
// Draw background color.
final String name = mCurrentName;
sPaint.setColor(pickColor(name));
sPaint.setAlpha(mPaint.getAlpha());
drawCircle(canvas, bounds, sPaint);
// Draw letter/digit or generic avatar.
final String displayName = mCurrentName;
final char firstChar = displayName.charAt(0);
if (isEnglishLetterOrDigit(firstChar) || isRussianLetterOrDigit(firstChar)) {
// Draw letter or digit.
sFirstChar[0] = Character.toUpperCase(firstChar);
sPaint.setTextSize(sTileLetterFontSize);
sPaint.getTextBounds(sFirstChar, 0, 1, sRect);
sPaint.setColor(sTileFontColor);
canvas.drawText(sFirstChar, 0, 1, bounds.centerX(),
bounds.centerY() + sRect.height() / 2, sPaint);
} else {
drawBitmap(DEFAULT_AVATAR, DEFAULT_AVATAR.getWidth(), DEFAULT_AVATAR.getHeight(),
canvas);
}
}
/**
* Draws the largest circle that fits within the given <code>bounds</code>.
*
* @param canvas the canvas on which to draw
* @param bounds the bounding box of the circle
* @param paint the paint with which to draw
*/
private static void drawCircle(Canvas canvas, Rect bounds, Paint paint) {
canvas.drawCircle(bounds.centerX(), bounds.centerY(), bounds.width() / 2, paint);
}
private static int pickColor(final String imageUrl) {
// String.hashCode() implementation is not supposed to change across java versions, so
// this should guarantee the same imageUrl address always maps to the same color.
// The imageUrl should already have been normalized by the ContactRequest.
final int color = Math.abs(imageUrl.hashCode()) % sColorCount;
return sColors.getColor(color, sDefaultColor);
}
private static boolean isEnglishLetterOrDigit(final char c) {
return ('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z') || ('0' <= c && c <= '9');
}
private static boolean isRussianLetterOrDigit(char c) {
return 'А' <= c && c <= 'Я' || 'а' <= c && c <= 'я' || '0' <= c && c <= '9';
}
@Override
public void setAlpha(final int alpha) {
mPaint.setAlpha(alpha);
}
@Override
public void setColorFilter(final ColorFilter cf) {
mPaint.setColorFilter(cf);
}
@Override
public int getOpacity() {
return 0;
}
public void setDecodeDimensions(final int decodeWidth, final int decodeHeight) {
mDecodeWidth = decodeWidth;
mDecodeHeight = decodeHeight;
}
public void unbind() {
setImage(null, null, null);
}
public void bind(final Context context, final String name, final String imageUrl) {
setImage(context, name, imageUrl);
}
private void setImage(final Context context, final String name, final String imageUrl) {
if (mCurrentUrl != null && mCurrentUrl.equals(imageUrl)) {
return;
}
if (mBitmap != null) {
mBitmap = null;
}
mCurrentName = name;
mCurrentUrl = imageUrl;
if (mCurrentUrl == null) {
invalidateSelf();
return;
}
Glide.with(context)
.load(imageUrl)
.asBitmap()
.into(new SimpleTarget<Bitmap>(mDecodeWidth, mDecodeHeight) {
@Override
public void onResourceReady(Bitmap resource, GlideAnimation<? super Bitmap> glideAnimation) {
setBitmap(resource);
}
});
}
private void setBitmap(final Bitmap bmp) {
mBitmap = bmp;
invalidateSelf();
}
}