/* * Copyright 2016 Gleb Godonoga. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.andrada.sitracker.bitmap; import android.content.Context; import android.content.res.Resources; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.ColorFilter; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.Paint.Align; import android.graphics.Rect; import android.graphics.Shader; import android.graphics.Typeface; import android.graphics.drawable.Drawable; import com.andrada.sitracker.R; import com.bumptech.glide.Glide; import com.bumptech.glide.request.animation.GlideAnimation; import com.bumptech.glide.request.target.SimpleTarget; /** * A drawable that encapsulates all the functionality needed to display a contact image, * including request creation/cancelling and data unbinding/re-binding. While no contact images * can be shown, a default letter tile will be shown instead. * <p/> * <p/> */ public class AvatarDrawable extends Drawable { private String mCurrentUrl; private String mCurrentName; private Bitmap mBitmap; private final Paint mPaint; /** * Letter tile */ private static TypedArray sColors; private static int sColorCount; private static int sDefaultColor; private static int sTileLetterFontSize; private static int sTileFontColor; private static Bitmap DEFAULT_AVATAR; /** * Reusable components to avoid new allocations */ private static final Paint sPaint = new Paint(); private static final Rect sRect = new Rect(); private static final char[] sFirstChar = new char[1]; private final float mBorderWidth; private final Paint mBitmapPaint; private final Paint mBorderPaint; private final Matrix mMatrix; private int mDecodeWidth; private int mDecodeHeight; public AvatarDrawable(final Resources res) { mPaint = new Paint(); mPaint.setFilterBitmap(true); mPaint.setDither(true); mBitmapPaint = new Paint(); mBitmapPaint.setAntiAlias(true); mBitmapPaint.setFilterBitmap(true); mBitmapPaint.setDither(true); mBorderWidth = res.getDimensionPixelSize(R.dimen.avatar_border_width); mBorderPaint = new Paint(); mBorderPaint.setColor(Color.TRANSPARENT); mBorderPaint.setStyle(Paint.Style.STROKE); mBorderPaint.setStrokeWidth(mBorderWidth); mBorderPaint.setAntiAlias(true); mMatrix = new Matrix(); if (sColors == null) { sColors = res.obtainTypedArray(R.array.letter_tile_colors); sColorCount = sColors.length(); sDefaultColor = res.getColor(R.color.letter_tile_default_color); sTileLetterFontSize = res.getDimensionPixelSize(R.dimen.tile_letter_font_size); sTileFontColor = res.getColor(R.color.letter_tile_font_color); DEFAULT_AVATAR = BitmapFactory.decodeResource(res, R.drawable.avatar_placeholder_gray); sPaint.setTypeface(Typeface.create("sans-serif-light", Typeface.NORMAL)); sPaint.setTextAlign(Align.CENTER); sPaint.setAntiAlias(true); } } @Override public void draw(final Canvas canvas) { final Rect bounds = getBounds(); if (!isVisible() || bounds.isEmpty()) { return; } if (mBitmap != null) { // Draw sender image. drawBitmap(mBitmap, mBitmap.getWidth(), mBitmap.getHeight(), canvas); } else { // Draw letter tile. drawLetterTile(canvas); } } /** * Draw the bitmap onto the canvas at the current bounds taking into account the current scale. */ private void drawBitmap(final Bitmap bitmap, final int width, final int height, final Canvas canvas) { final Rect bounds = getBounds(); // Draw bitmap through shader first. final BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); mMatrix.reset(); // Fit bitmap to bounds. final float boundsWidth = (float) bounds.width(); final float boundsHeight = (float) bounds.height(); final float scale = Math.max(boundsWidth / width, boundsHeight / height); mMatrix.postScale(scale, scale); // Translate bitmap to dst bounds. mMatrix.postTranslate(bounds.left, bounds.top); shader.setLocalMatrix(mMatrix); mBitmapPaint.setShader(shader); drawCircle(canvas, bounds, mBitmapPaint); // Then draw the border. final float radius = bounds.width() / 2f - mBorderWidth / 2; canvas.drawCircle(bounds.centerX(), bounds.centerY(), radius, mBorderPaint); } private void drawLetterTile(final Canvas canvas) { if (mCurrentName == null) { return; } final Rect bounds = getBounds(); // Draw background color. final String name = mCurrentName; sPaint.setColor(pickColor(name)); sPaint.setAlpha(mPaint.getAlpha()); drawCircle(canvas, bounds, sPaint); // Draw letter/digit or generic avatar. final String displayName = mCurrentName; final char firstChar = displayName.charAt(0); if (isEnglishLetterOrDigit(firstChar) || isRussianLetterOrDigit(firstChar)) { // Draw letter or digit. sFirstChar[0] = Character.toUpperCase(firstChar); sPaint.setTextSize(sTileLetterFontSize); sPaint.getTextBounds(sFirstChar, 0, 1, sRect); sPaint.setColor(sTileFontColor); canvas.drawText(sFirstChar, 0, 1, bounds.centerX(), bounds.centerY() + sRect.height() / 2, sPaint); } else { drawBitmap(DEFAULT_AVATAR, DEFAULT_AVATAR.getWidth(), DEFAULT_AVATAR.getHeight(), canvas); } } /** * Draws the largest circle that fits within the given <code>bounds</code>. * * @param canvas the canvas on which to draw * @param bounds the bounding box of the circle * @param paint the paint with which to draw */ private static void drawCircle(Canvas canvas, Rect bounds, Paint paint) { canvas.drawCircle(bounds.centerX(), bounds.centerY(), bounds.width() / 2, paint); } private static int pickColor(final String imageUrl) { // String.hashCode() implementation is not supposed to change across java versions, so // this should guarantee the same imageUrl address always maps to the same color. // The imageUrl should already have been normalized by the ContactRequest. final int color = Math.abs(imageUrl.hashCode()) % sColorCount; return sColors.getColor(color, sDefaultColor); } private static boolean isEnglishLetterOrDigit(final char c) { return ('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z') || ('0' <= c && c <= '9'); } private static boolean isRussianLetterOrDigit(char c) { return 'А' <= c && c <= 'Я' || 'а' <= c && c <= 'я' || '0' <= c && c <= '9'; } @Override public void setAlpha(final int alpha) { mPaint.setAlpha(alpha); } @Override public void setColorFilter(final ColorFilter cf) { mPaint.setColorFilter(cf); } @Override public int getOpacity() { return 0; } public void setDecodeDimensions(final int decodeWidth, final int decodeHeight) { mDecodeWidth = decodeWidth; mDecodeHeight = decodeHeight; } public void unbind() { setImage(null, null, null); } public void bind(final Context context, final String name, final String imageUrl) { setImage(context, name, imageUrl); } private void setImage(final Context context, final String name, final String imageUrl) { if (mCurrentUrl != null && mCurrentUrl.equals(imageUrl)) { return; } if (mBitmap != null) { mBitmap = null; } mCurrentName = name; mCurrentUrl = imageUrl; if (mCurrentUrl == null) { invalidateSelf(); return; } Glide.with(context) .load(imageUrl) .asBitmap() .into(new SimpleTarget<Bitmap>(mDecodeWidth, mDecodeHeight) { @Override public void onResourceReady(Bitmap resource, GlideAnimation<? super Bitmap> glideAnimation) { setBitmap(resource); } }); } private void setBitmap(final Bitmap bmp) { mBitmap = bmp; invalidateSelf(); } }