/* * RomRaider Open-Source Tuning, Logging and Reflashing * Copyright (C) 2006-2014 RomRaider.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ package com.romraider.swing; import java.util.Map; import javax.swing.table.DefaultTableModel; import com.romraider.util.HexUtil; public final class SwitchStateTableModel extends DefaultTableModel { private static final long serialVersionUID = -6053559125596735977L; private static final String[] colNames = { "Switch State", "State Data"}; private Map<String, byte[]> switchStates; @Override public final int getColumnCount() { return colNames.length; } @Override public final String getColumnName(int column) { return colNames[column]; } @Override public final Object getValueAt(int row, int column) { if (null != switchStates) { final String key = (String) switchStates.keySet().toArray()[row]; final byte[] value = switchStates.get(key); switch (column) { case 0: return key; case 1: return HexUtil.asHex(value); default: return null; } } else { return null; } } @Override public final int getRowCount() { return (null != switchStates) ? switchStates.size() : 0; } @Override public final Class<? extends Object> getColumnClass(int column) { return getValueAt(0, column).getClass(); } @Override public final boolean isCellEditable(int row, int column) { return false; } public final void setScalesList(Map<String, byte[]> switchStates) { this.switchStates = switchStates; } }