package Roguelike.GameEvent.Damage;
import java.util.HashMap;
import Roguelike.Entity.Entity;
import Roguelike.GameEvent.IGameObject;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.XmlReader.Element;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import com.badlogic.gdx.utils.reflect.ReflectionException;
public abstract class AbstractOnDamageEvent
{
public abstract boolean handle( Entity entity, DamageObject obj, IGameObject parent );
public abstract void parse( Element xml );
public abstract void applyQuality( int quality );
public abstract Array<String> toString( HashMap<String, Integer> variableMap, IGameObject parent );
public static AbstractOnDamageEvent load( Element xml )
{
Class<AbstractOnDamageEvent> c = ClassMap.get( xml.getName().toUpperCase() );
AbstractOnDamageEvent type = null;
try
{
type = ClassReflection.newInstance( c );
}
catch ( Exception e )
{
System.err.println(xml.getName());
e.printStackTrace();
}
type.parse( xml );
return type;
}
public static final HashMap<String, Class> ClassMap = new HashMap<String, Class>();
static
{
ClassMap.put( "STATUS", StatusEvent.class );
ClassMap.put( "HEAL", HealEvent.class );
ClassMap.put( "DAMAGE", DamageEvent.class );
ClassMap.put( "FIELD", FieldEvent.class );
ClassMap.put( "BLOCK", BlockEvent.class );
}
}