/* * Quartz * Copyright (c) 2015, Minecrell <https://github.com/Minecrell> * * Based on Sponge and SpongeAPI, licensed under the MIT License (MIT). * Copyright (c) SpongePowered.org <http://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package net.minecrell.quartz.mixin.status; import com.google.common.collect.Lists; import com.mojang.authlib.GameProfile; import net.minecraft.server.status.ServerStatusResponse; import org.spongepowered.api.event.server.StatusPingEvent; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Overwrite; import org.spongepowered.asm.mixin.Shadow; import java.util.Collections; import java.util.List; import javax.annotation.Nullable; @Mixin(ServerStatusResponse.Players.class) public abstract class MixinServerStatusResponsePlayers implements StatusPingEvent.Response.Players { @Shadow private int online = 0; @Shadow private int max; @Nullable private List<GameProfile> profiles; @Override public void setOnline(int online) { this.online = online; } @Override public void setMax(int max) { this.max = max; } @Override @SuppressWarnings("unchecked") public List<org.spongepowered.api.GameProfile> getProfiles() { if (profiles == null) { this.profiles = Lists.newArrayList(); } return (List) this.profiles; // This cast should be always save } @Overwrite public GameProfile[] getPlayers() { if (this.profiles == null) { this.profiles = Lists.newArrayList(); } // TODO: When serializing, Minecraft calls this method frequently (it doesn't store the result). // Maybe we should cache this until the list is modified or patch the serialization? return this.profiles.toArray(new GameProfile[this.profiles.size()]); } @Overwrite public void setPlayers(GameProfile[] playersIn) { if (this.profiles == null) { this.profiles = Lists.newArrayList(playersIn); } else { this.profiles.clear(); Collections.addAll(this.profiles, playersIn); } } }