/*
* Quartz
* Copyright (c) 2015, Minecrell <https://github.com/Minecrell>
*
* Based on Sponge and SpongeAPI, licensed under the MIT License (MIT).
* Copyright (c) SpongePowered.org <http://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package net.minecrell.quartz.mixin.status;
import com.google.common.collect.Lists;
import com.mojang.authlib.GameProfile;
import net.minecraft.server.status.ServerStatusResponse;
import org.spongepowered.api.event.server.StatusPingEvent;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.Shadow;
import java.util.Collections;
import java.util.List;
import javax.annotation.Nullable;
@Mixin(ServerStatusResponse.Players.class)
public abstract class MixinServerStatusResponsePlayers implements StatusPingEvent.Response.Players {
@Shadow
private int online = 0;
@Shadow
private int max;
@Nullable private List<GameProfile> profiles;
@Override
public void setOnline(int online) {
this.online = online;
}
@Override
public void setMax(int max) {
this.max = max;
}
@Override
@SuppressWarnings("unchecked")
public List<org.spongepowered.api.GameProfile> getProfiles() {
if (profiles == null) {
this.profiles = Lists.newArrayList();
}
return (List) this.profiles; // This cast should be always save
}
@Overwrite
public GameProfile[] getPlayers() {
if (this.profiles == null) {
this.profiles = Lists.newArrayList();
}
// TODO: When serializing, Minecraft calls this method frequently (it doesn't store the result).
// Maybe we should cache this until the list is modified or patch the serialization?
return this.profiles.toArray(new GameProfile[this.profiles.size()]);
}
@Overwrite
public void setPlayers(GameProfile[] playersIn) {
if (this.profiles == null) {
this.profiles = Lists.newArrayList(playersIn);
} else {
this.profiles.clear();
Collections.addAll(this.profiles, playersIn);
}
}
}