/*
* This file is part of QuarterBukkit-Plugin.
* Copyright (c) 2012 QuarterCode <http://www.quartercode.com/>
*
* QuarterBukkit-Plugin is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* QuarterBukkit-Plugin is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with QuarterBukkit-Plugin. If not, see <http://www.gnu.org/licenses/>.
*/
package com.quartercode.quarterbukkit.api.objectsystem.run;
import org.bukkit.util.Vector;
import com.quartercode.quarterbukkit.api.objectsystem.physics.PhysicsObject;
/**
* A class that contains some general rendering utilities.
*/
public class RenderingUtils {
/**
* Returns whether the given {@link PhysicsObject} should be rendered based on the "speed based frequency mode".
* It basically means that the object is only rendered if the last rendering happened the given distance away based on the current object velocity.
*
* @param object The physics object that should be checked.
* @param minRenderDistance The minimum distance from the current position of the object its last rendering must have happened.
* @return Whether the object should be rendered.
*/
public static boolean checkSpeedBasedFrequency(PhysicsObject object, float minRenderDistance) {
return checkSpeedBasedFrequency(object.getLifetime(), object.getVelocity().length(), minRenderDistance);
}
/**
* Does the same as {@link #checkSpeedBasedFrequency(PhysicsObject, float)} using raw values.
*
* @param objectLifetime The lifetime of the object.
* It can be determined with {@link PhysicsObject#getLifetime()}.
* @param objectVelocity The current velocity value of the object.
* It can be determined with {@link PhysicsObject#getVelocity()} and then {@link Vector#length()}.
* @param minRenderDistance The minimum distance from the current position of the object its last rendering must have happened.
* @return Whether the object should be rendered.
*/
public static boolean checkSpeedBasedFrequency(int objectLifetime, double objectVelocity, float minRenderDistance) {
if (objectVelocity >= minRenderDistance) {
return true;
}
double effectiveObjectVelocity = objectVelocity > minRenderDistance / 10 ? objectVelocity : minRenderDistance / 10;
return objectLifetime % Math.round(minRenderDistance / effectiveObjectVelocity) == 0;
}
private RenderingUtils() {
}
}