package edu.oregonstate.cartography.app; import java.awt.Graphics2D; import java.awt.RenderingHints; import java.awt.Transparency; import java.awt.image.BufferedImage; /** * * @author Bernhard Jenny, Cartography and Geovisualization Group, Oregon State * University */ public class ImageUtils { private ImageUtils() { } /** * Convenience method that returns a scaled instance of the provided * {@code BufferedImage}. * https://today.java.net/pub/a/today/2007/04/03/perils-of-image-getscaledinstance.html * * @param img the original image to be scaled * @param targetWidth the desired width of the scaled instance, in pixels * @param targetHeight the desired height of the scaled instance, in pixels * @param hint one of the rendering hints that corresponds to * {@code RenderingHints.KEY_INTERPOLATION} (e.g. * {@code RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR}, * {@code RenderingHints.VALUE_INTERPOLATION_BILINEAR}, * {@code RenderingHints.VALUE_INTERPOLATION_BICUBIC}) * @param higherQuality if true, this method will use a multi-step scaling * technique that provides higher quality than the usual one-step technique * (only useful in downscaling cases, where {@code targetWidth} or * {@code targetHeight} is smaller than the original dimensions, and * generally only when the {@code BILINEAR} hint is specified) * @return a scaled version of the original {@code BufferedImage} */ public static BufferedImage getScaledInstance(BufferedImage img, int targetWidth, int targetHeight, Object hint, boolean higherQuality) { int type = (img.getTransparency() == Transparency.OPAQUE) ? BufferedImage.TYPE_INT_RGB : BufferedImage.TYPE_INT_ARGB; BufferedImage ret = (BufferedImage) img; int w, h; if (higherQuality /*&& (img.getWidth() > targetWidth || img.getHeight() > targetHeight)*/) { // Use multi-step technique: start with original size, then // scale down in multiple passes with drawImage() // until the target size is reached w = img.getWidth(); h = img.getHeight(); } else { // Use one-step technique: scale directly from original // size to target size with a single drawImage() call w = targetWidth; h = targetHeight; } do { if (higherQuality) { if (w > targetWidth) { w /= 2; if (w < targetWidth) { w = targetWidth; } } else { w *= 2; if (w > targetWidth) { w = targetWidth; } } if (h > targetHeight) { h /= 2; if (h < targetHeight) { h = targetHeight; } } else { h *= 2; if (h > targetHeight) { h = targetHeight; } } } BufferedImage tmp = new BufferedImage(w, h, type); Graphics2D g2 = tmp.createGraphics(); g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, hint); g2.drawImage(ret, 0, 0, w, h, null); g2.dispose(); ret = tmp; } while (w != targetWidth || h != targetHeight); return ret; } }