package edu.oregonstate.cartography.app;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
/**
*
* @author Bernhard Jenny, Cartography and Geovisualization Group, Oregon State
* University
*/
public class ImageUtils {
private ImageUtils() {
}
/**
* Convenience method that returns a scaled instance of the provided
* {@code BufferedImage}.
* https://today.java.net/pub/a/today/2007/04/03/perils-of-image-getscaledinstance.html
*
* @param img the original image to be scaled
* @param targetWidth the desired width of the scaled instance, in pixels
* @param targetHeight the desired height of the scaled instance, in pixels
* @param hint one of the rendering hints that corresponds to
* {@code RenderingHints.KEY_INTERPOLATION} (e.g.
* {@code RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR},
* {@code RenderingHints.VALUE_INTERPOLATION_BILINEAR},
* {@code RenderingHints.VALUE_INTERPOLATION_BICUBIC})
* @param higherQuality if true, this method will use a multi-step scaling
* technique that provides higher quality than the usual one-step technique
* (only useful in downscaling cases, where {@code targetWidth} or
* {@code targetHeight} is smaller than the original dimensions, and
* generally only when the {@code BILINEAR} hint is specified)
* @return a scaled version of the original {@code BufferedImage}
*/
public static BufferedImage getScaledInstance(BufferedImage img,
int targetWidth,
int targetHeight,
Object hint,
boolean higherQuality) {
int type = (img.getTransparency() == Transparency.OPAQUE)
? BufferedImage.TYPE_INT_RGB : BufferedImage.TYPE_INT_ARGB;
BufferedImage ret = (BufferedImage) img;
int w, h;
if (higherQuality /*&& (img.getWidth() > targetWidth || img.getHeight() > targetHeight)*/) {
// Use multi-step technique: start with original size, then
// scale down in multiple passes with drawImage()
// until the target size is reached
w = img.getWidth();
h = img.getHeight();
} else {
// Use one-step technique: scale directly from original
// size to target size with a single drawImage() call
w = targetWidth;
h = targetHeight;
}
do {
if (higherQuality) {
if (w > targetWidth) {
w /= 2;
if (w < targetWidth) {
w = targetWidth;
}
} else {
w *= 2;
if (w > targetWidth) {
w = targetWidth;
}
}
if (h > targetHeight) {
h /= 2;
if (h < targetHeight) {
h = targetHeight;
}
} else {
h *= 2;
if (h > targetHeight) {
h = targetHeight;
}
}
}
BufferedImage tmp = new BufferedImage(w, h, type);
Graphics2D g2 = tmp.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, hint);
g2.drawImage(ret, 0, 0, w, h, null);
g2.dispose();
ret = tmp;
} while (w != targetWidth || h != targetHeight);
return ret;
}
}