/*
*
* Copyright (c) Microsoft. All rights reserved.
* Licensed under the MIT license.
*
* Project Oxford: http://ProjectOxford.ai
*
* Project Oxford Mimicker Alarm Github:
* https://github.com/Microsoft/ProjectOxford-Apps-MimickerAlarm
*
* Copyright (c) Microsoft Corporation
* All rights reserved.
*
* MIT License:
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED ""AS IS"", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package com.microsoft.mimickeralarm.mimics;
import android.animation.Animator;
import android.animation.AnimatorInflater;
import android.animation.AnimatorSet;
import android.content.Context;
import android.support.v4.content.ContextCompat;
import android.util.AttributeSet;
import android.widget.TextView;
import com.microsoft.mimickeralarm.R;
/**
* UI class to draw the top banner in Mimics to display the state of the game (failure, success,
* timeout)
*
* animation is defined in game_success_animator.xml
*
*/
public class MimicStateBanner extends TextView {
private AnimatorSet mEnterLeftAnimation;
private int mWidth;
private int mSuccessColor, mFailureColor;
public MimicStateBanner(Context context) {
this(context, null);
}
public MimicStateBanner(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public MimicStateBanner(final Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mSuccessColor = ContextCompat.getColor(context, R.color.green3);
mFailureColor = ContextCompat.getColor(context, R.color.dark3);
mEnterLeftAnimation = (AnimatorSet) AnimatorInflater.loadAnimator(context,
R.animator.game_success_animator);
mEnterLeftAnimation.setTarget(this);
}
public void success(String message, final Command onAnimationEnd){
setBackgroundColor(mSuccessColor);
animate(message, onAnimationEnd);
}
public void failure(String message, final Command onAnimationEnd){
setBackgroundColor(mFailureColor);
animate(message, onAnimationEnd);
}
private void animate(String message, final Command onAnimationEnd){
setText(message);
mEnterLeftAnimation.removeAllListeners();
mEnterLeftAnimation.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
setVisibility(VISIBLE);
bringToFront();
}
@Override
public void onAnimationEnd(Animator animation) {
if (onAnimationEnd != null) {
onAnimationEnd.execute();
}
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
mEnterLeftAnimation.start();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
mWidth = MeasureSpec.getSize(widthMeasureSpec);
}
// This is required for animation
public void setXPercentage(float value){
value /= 100f;
setX((mWidth > 0) ? (value * mWidth) : 0);
}
public interface Command {
void execute();
}
}