/* PopulationDensity Server Plugin for Minecraft Copyright (C) 2011 Ryan Hamshire This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package me.ryanhamshire.PopulationDensity; import org.bukkit.entity.Player; //created during new player login to teleport that player to his home region after a short delay class PlaceNewPlayerTask implements Runnable { private Player player; private RegionCoordinates region; public PlaceNewPlayerTask(Player player, RegionCoordinates region) { this.player = player; this.region = region; } @Override public void run() { PopulationDensity.instance.TeleportPlayer(player, region, 0); } }