/*
PopulationDensity Server Plugin for Minecraft
Copyright (C) 2011 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.PopulationDensity;
import org.bukkit.entity.Player;
//created during new player login to teleport that player to his home region after a short delay
class PlaceNewPlayerTask implements Runnable
{
private Player player;
private RegionCoordinates region;
public PlaceNewPlayerTask(Player player, RegionCoordinates region)
{
this.player = player;
this.region = region;
}
@Override
public void run()
{
PopulationDensity.instance.TeleportPlayer(player, region, 0);
}
}