package jomali.polyphemus;
public class Renderer {
public char getGlyph(GameEntity entity) {
char glyph ;
switch (entity.getType()) {
case TILE_FLOOR:
glyph = '.';
break;
case TILE_STAIRS_DOWN:
glyph = '>';
break;
case TILE_STAIRS_UP:
glyph = '<';
break;
case TILE_WALL:
glyph = '#';
break;
case TILE_WATER:
glyph = '~';
break;
default:
glyph = ' ';
break;
}
return glyph;
}
}