package jomali.polyphemus; public class Renderer { public char getGlyph(GameEntity entity) { char glyph ; switch (entity.getType()) { case TILE_FLOOR: glyph = '.'; break; case TILE_STAIRS_DOWN: glyph = '>'; break; case TILE_STAIRS_UP: glyph = '<'; break; case TILE_WALL: glyph = '#'; break; case TILE_WATER: glyph = '~'; break; default: glyph = ' '; break; } return glyph; } }