/*
Point & Hit: A fast paced Android game
Copyright (C) 2015 Marien Raat
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.jmstudios.pointandhit;
public class ValueSmoother {
int AMMOUNT_VALUES_KEPT = 12;
float previousValues[];
boolean populated[];
int currentIndex;
public ValueSmoother() {
currentIndex = 0;
previousValues = new float[AMMOUNT_VALUES_KEPT];
populated = new boolean[AMMOUNT_VALUES_KEPT];
for (int i = 0; i < AMMOUNT_VALUES_KEPT; i++) {
previousValues[i] = 0.0f;
populated[i] = false;
}
}
public void addValue(float value) {
populated[currentIndex] = true;
previousValues[currentIndex++] = value;
if (currentIndex >= AMMOUNT_VALUES_KEPT)
currentIndex = 0;
}
public float getValue() {
int totalPopulated = 0;
float value = 0.0f;
for (int i = 0; i < AMMOUNT_VALUES_KEPT; i++) {
if (populated[i]) {
value += previousValues[i];
totalPopulated++;
}
}
if (totalPopulated != 0)
return value / totalPopulated;
return 0;
}
}