/*
* Copyright (C) 2012 CyberAgent
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package jp.co.cyberagent.android.gpuimage;
public class GPUImageCGAColorspaceFilter extends GPUImageFilter {
public static final String CGACOLORSPACE_FRAGMENT_SHADER = "" +
"varying highp vec2 textureCoordinate;\n" +
"\n" +
"uniform sampler2D inputImageTexture;\n" +
"\n" +
"void main()\n" +
"{\n" +
"highp vec2 sampleDivisor = vec2(1.0 / 200.0, 1.0 / 320.0);\n" +
"//highp vec4 colorDivisor = vec4(colorDepth);\n" +
"\n" +
"highp vec2 samplePos = textureCoordinate - mod(textureCoordinate, sampleDivisor);\n" +
"highp vec4 color = texture2D(inputImageTexture, samplePos );\n" +
"\n" +
"//gl_FragColor = texture2D(inputImageTexture, samplePos );\n" +
"mediump vec4 colorCyan = vec4(85.0 / 255.0, 1.0, 1.0, 1.0);\n" +
"mediump vec4 colorMagenta = vec4(1.0, 85.0 / 255.0, 1.0, 1.0);\n" +
"mediump vec4 colorWhite = vec4(1.0, 1.0, 1.0, 1.0);\n" +
"mediump vec4 colorBlack = vec4(0.0, 0.0, 0.0, 1.0);\n" +
"\n" +
"mediump vec4 endColor;\n" +
"highp float blackDistance = distance(color, colorBlack);\n" +
"highp float whiteDistance = distance(color, colorWhite);\n" +
"highp float magentaDistance = distance(color, colorMagenta);\n" +
"highp float cyanDistance = distance(color, colorCyan);\n" +
"\n" +
"mediump vec4 finalColor;\n" +
"\n" +
"highp float colorDistance = min(magentaDistance, cyanDistance);\n" +
"colorDistance = min(colorDistance, whiteDistance);\n" +
"colorDistance = min(colorDistance, blackDistance); \n" +
"\n" +
"if (colorDistance == blackDistance) {\n" +
"finalColor = colorBlack;\n" +
"} else if (colorDistance == whiteDistance) {\n" +
"finalColor = colorWhite;\n" +
"} else if (colorDistance == cyanDistance) {\n" +
"finalColor = colorCyan;\n" +
"} else {\n" +
"finalColor = colorMagenta;\n" +
"}\n" +
"\n" +
"gl_FragColor = finalColor;\n" +
"}\n";
public GPUImageCGAColorspaceFilter() {
super(NO_FILTER_VERTEX_SHADER, CGACOLORSPACE_FRAGMENT_SHADER);
}
}