/* * Copyright (C) 2012 CyberAgent * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jp.co.cyberagent.android.gpuimage; public class GPUImageCGAColorspaceFilter extends GPUImageFilter { public static final String CGACOLORSPACE_FRAGMENT_SHADER = "" + "varying highp vec2 textureCoordinate;\n" + "\n" + "uniform sampler2D inputImageTexture;\n" + "\n" + "void main()\n" + "{\n" + "highp vec2 sampleDivisor = vec2(1.0 / 200.0, 1.0 / 320.0);\n" + "//highp vec4 colorDivisor = vec4(colorDepth);\n" + "\n" + "highp vec2 samplePos = textureCoordinate - mod(textureCoordinate, sampleDivisor);\n" + "highp vec4 color = texture2D(inputImageTexture, samplePos );\n" + "\n" + "//gl_FragColor = texture2D(inputImageTexture, samplePos );\n" + "mediump vec4 colorCyan = vec4(85.0 / 255.0, 1.0, 1.0, 1.0);\n" + "mediump vec4 colorMagenta = vec4(1.0, 85.0 / 255.0, 1.0, 1.0);\n" + "mediump vec4 colorWhite = vec4(1.0, 1.0, 1.0, 1.0);\n" + "mediump vec4 colorBlack = vec4(0.0, 0.0, 0.0, 1.0);\n" + "\n" + "mediump vec4 endColor;\n" + "highp float blackDistance = distance(color, colorBlack);\n" + "highp float whiteDistance = distance(color, colorWhite);\n" + "highp float magentaDistance = distance(color, colorMagenta);\n" + "highp float cyanDistance = distance(color, colorCyan);\n" + "\n" + "mediump vec4 finalColor;\n" + "\n" + "highp float colorDistance = min(magentaDistance, cyanDistance);\n" + "colorDistance = min(colorDistance, whiteDistance);\n" + "colorDistance = min(colorDistance, blackDistance); \n" + "\n" + "if (colorDistance == blackDistance) {\n" + "finalColor = colorBlack;\n" + "} else if (colorDistance == whiteDistance) {\n" + "finalColor = colorWhite;\n" + "} else if (colorDistance == cyanDistance) {\n" + "finalColor = colorCyan;\n" + "} else {\n" + "finalColor = colorMagenta;\n" + "}\n" + "\n" + "gl_FragColor = finalColor;\n" + "}\n"; public GPUImageCGAColorspaceFilter() { super(NO_FILTER_VERTEX_SHADER, CGACOLORSPACE_FRAGMENT_SHADER); } }