// This file is part of Penn TotalRecall <http://memory.psych.upenn.edu/TotalRecall>. // // TotalRecall is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 3 only. // // TotalRecall is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with TotalRecall. If not, see <http://www.gnu.org/licenses/>. package behaviors.singleact; import java.awt.event.ActionEvent; import components.MyFrame; import control.CurAudio; import edu.upenn.psych.memory.precisionplayer.PrecisionPlayer; /** * Plays or "pauses" audio. * * Remember that a "pause" is a normal stop as far as the <code>PrecisionPlayer</code> is concerned. * The program however remembers the stop position for future resumption. * * @author Yuvi Masory */ public class PlayPauseAction extends IdentifiedSingleAction { private static final String playText = "Play"; private static final String pauseText = "Pause"; private boolean isDummy; /** * Dummy actions don't actually perform the action, they are used only for the benefit * of visual representation of the action for a JMenuItem. * * This workaround is necessary to prevent visual jumps in the waveform at every pause. * This may be related to a bug report I am submitting to Oracle regarding events moving through * the queue very slowly when associated with a menu item. * * @param dummy <code>false</code> iff this object will actually perform its action */ public PlayPauseAction(boolean dummy) { isDummy = dummy; } /** * Performs action by starting/stopping <code>PrecisionPlayer</code> and storing the frame in * <code>CurAudio</code> class as appropriate. * * @param e The <code>ActionEvent</code> provided by the trigger */ @Override public void actionPerformed(ActionEvent e) { super.actionPerformed(e); if(isDummy) { return; } PrecisionPlayer player = CurAudio.getPlayer(); player.setLoudness(CurAudio.getDesiredLoudness()); if(player.getStatus() == PrecisionPlayer.Status.PLAYING) { //PAUSE long frame = player.stop(); CurAudio.setAudioProgressWithoutUpdatingActions(frame); long numFrames = CurAudio.getMaster().millisToFrames(200); player.queueShortInterval(frame - numFrames, frame - 1); player.queuePlayAt(frame); } else { //PLAY/RESUME long pos = CurAudio.getAudioProgress(); player.playAt(pos); CurAudio.pushPlayPos(pos); } MyFrame.getInstance().requestFocusInWindow(); } /** * Play/pause is enabled when audio is open, not playing, and not on the final frame. * * The "pause" label is used when audio is playing. * The "play" label is used otherwise, whether or not the action is enabled. */ @Override public void update() { if(CurAudio.audioOpen()) { if(CurAudio.getAudioProgress() == CurAudio.getMaster().durationInFrames() - 1) { setEnabled(false); } else { setEnabled(true); } if(CurAudio.getPlayer().getStatus() == PrecisionPlayer.Status.PLAYING) { putValue(NAME, pauseText); } else { putValue(NAME, playText); } } else { putValue(NAME, playText); setEnabled(false); } } }