package yuku.ambilwarna;
import android.content.Context;
import android.graphics.*;
import android.graphics.Shader.TileMode;
import android.util.AttributeSet;
import android.view.View;
public class AmbilWarnaKotak extends View {
Paint paint;
Shader luar;
final float[] color = { 1.f, 1.f, 1.f };
public AmbilWarnaKotak(Context context) {
this(context, null);
}
public AmbilWarnaKotak(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public AmbilWarnaKotak(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (paint == null) {
paint = new Paint();
luar = new LinearGradient(0.f, 0.f, 0.f, this.getMeasuredHeight(), 0xffffffff, 0xff000000, TileMode.CLAMP);
}
int rgb = Color.HSVToColor(color);
Shader dalam = new LinearGradient(0.f, 0.f, this.getMeasuredWidth(), 0.f, 0xffffffff, rgb, TileMode.CLAMP);
ComposeShader shader = new ComposeShader(luar, dalam, PorterDuff.Mode.MULTIPLY);
paint.setShader(shader);
canvas.drawRect(0.f, 0.f, this.getMeasuredWidth(), this.getMeasuredHeight(), paint);
}
void setHue(float hue) {
color[0] = hue;
invalidate();
}
}