/*
* Copyright (C) 2013-2016 Gonçalo Baltazar <me@goncalomb.com>
*
* This file is part of NBTEditor.
*
* NBTEditor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* NBTEditor is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with NBTEditor. If not, see <http://www.gnu.org/licenses/>.
*/
package com.goncalomb.bukkit.customitems.items;
import java.util.Random;
import java.util.Set;
import org.bukkit.ChatColor;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.FallingBlock;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import com.goncalomb.bukkit.customitems.api.PlayerDetails;
public final class GravitationalAxe extends GenericSuperAxe {
public GravitationalAxe() {
super("gravitational-axe", ChatColor.GRAY + "Gravitational Axe");
}
@Override
public void onBlockBreak(BlockBreakEvent event, PlayerDetails details) {
Block root = event.getBlock();
if (isLog(root.getType())) {
// Initialize some variables:
World world = event.getPlayer().getWorld();
Location location = root.getLocation();
Random random = new Random();
Vector vel = event.getPlayer().getLocation().toVector().subtract(location.toVector()).normalize().setY(0).multiply(0.2);
// Find the blocks
Set<Block> blocks = getTreeBlocks(root);
if (blocks.size() > 0) {
world.playSound(location, Sound.ENTITY_ZOMBIE_BREAK_DOOR_WOOD, 0.5f, 1);
}
double durability = blocks.size()*0.25;
// Bring 'em down.
for (Block block : blocks) {
Material mat = block.getType();
if (mat == Material.LOG && random.nextFloat() < 0.1f) {
world.playSound(block.getLocation(), Sound.ENTITY_ZOMBIE_BREAK_DOOR_WOOD, 0.6f, 1);
block.breakNaturally();
durability += 1;
} else if (mat == Material.LEAVES && random.nextFloat() < 0.4f) {
world.playSound(block.getLocation(), Sound.BLOCK_GRASS_BREAK, 0.5f, 1);
block.breakNaturally();
durability += 1;
} else {
FallingBlock fallingBlock = world.spawnFallingBlock(block.getLocation(), block.getType(), block.getData());
fallingBlock.setVelocity(vel.multiply(random.nextFloat()*0.2 + 0.9));
if (block.getType() == Material.LEAVES) {
fallingBlock.setDropItem(false);
}
block.setType(Material.AIR);
}
}
// Apply durability.
if (event.getPlayer().getGameMode() != GameMode.CREATIVE) {
ItemStack item = details.getItem();
item.setDurability((short) (item.getDurability() + durability));
}
}
}
}