import net.morematerials.morematerials.Main;
import net.morematerials.morematerials.handlers.GenericHandler;
import net.morematerials.morematerials.manager.MainManager;
import net.morematerials.morematerials.materials.SMCustomBlock;
import net.morematerials.morematerials.smp.SmpPackage;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.block.SpoutBlock;
import org.getspout.spoutapi.inventory.SpoutItemStack;
import org.getspout.spoutapi.material.CustomBlock;
import org.getspout.spoutapi.player.SpoutPlayer;
public class GunPowerCrateHandler extends GenericHandler {
public void init(Main main) {
}
@SuppressWarnings("null")
public void onActivation(Location loc, SpoutPlayer player) {
if (loc == null) return;
SpoutBlock b = (SpoutBlock) loc.getBlock();
ItemStack i = player.getItemInHand();
if (!(b instanceof CustomBlock)) return;
CustomBlock b2 = b.getCustomBlock();
Object item = MainManager.getSmpManager().getMaterial(new SpoutItemStack(b2, 1));
if (item == null) return;
if (!(item instanceof SMCustomBlock)) return;
SmpPackage smp = null;
org.getspout.spoutapi.material.Material mat = smp.getMaterial("Block");
org.getspout.spoutapi.material.Material mat2 = smp.getMaterial("Block2");
org.getspout.spoutapi.material.Material mat3 = smp.getMaterial("Block3");
org.getspout.spoutapi.material.Material mat4 = smp.getMaterial("Block4");
if (player.isSneaking()) {
if (i == null || i.equals(Material.SULPHUR)) {
if (item == mat) return;
else if (item == mat2) b.setCustomBlock((CustomBlock) mat);
else if (item == mat3) b.setCustomBlock((CustomBlock) mat2);
else if (item == mat4) b.setCustomBlock((CustomBlock) mat3);
if (i == null) player.setItemInHand(new ItemStack(Material.SULPHUR, 1));
else player.getItemInHand().setAmount(i.getAmount() + 1);
}
} else {
if (i != null || i.equals(Material.SULPHUR)) {
if (item == mat) b.setCustomBlock((CustomBlock) mat2);
else if (item == mat2) b.setCustomBlock((CustomBlock) mat3);
else if (item == mat3) b.setCustomBlock((CustomBlock) mat4);
if (i.getAmount() == 1) player.setItemInHand(null);
else player.getItemInHand().setAmount(i.getAmount() - 1);
}
}
}
public void shutdown() {
}
}