package LBJ2.IR; import LBJ2.Pass; /** * Abstract node class that every AST node extends. <br><br> * * Every AST node must * <ul> * <li> * have a unique ID number and store the line and byte offset where it * was found in the source file. * <li> * include a special symbol at the beginning of the Javadoc comment of * each of its AST node child member variables indicating whether that * member variable is allowed to be set to <code>null</code>. The symbol * (ø) is used to indicate that the variable is allowed to be * <code>null</code>, and the symbol (¬ø) indicates that the * variable will never be <code>null</code>. * <li> * return an <code>ASTNodeIterator</code> through the abstract * <code>iterator()</code> method that traverses its children in the * order in which the code would be executed. If the node is composed of * declarative constructs rather than executable code, the iterator will * traverse those constructs in the order in which they appear in the * source. * <li> * override the <code>clone()</code> method such that it returns a deep * copy of itself, except that the line and byte offset of the copy are * both set to <code>-1</code>. * <li> * override the <code>runPass(Pass)</code> method so that it simply calls * the <code>Pass</code>'s <code>run(.)</code> method whose argument type * is the type of the node. * <li> * return a <code>String</code> representation of itself through the * <code>toString()</code> and <code>write(StringBuffer)</code> methods. * Only the <code>write(StringBuffer)</code> method need be overridden by * each node, as <code>toString()</code> will simply invoke * <code>write(StringBuffer)</code> to produce its result. (This is much * more efficient than having <code>toString()</code> call its childrens' * <code>toString()</code> methods recursively through the AST and * concatenating them all together.) The <code>String</code> produced * will not be very readable (e.g., it won't contain any new lines), but * it will be compilable by the LBJ compiler. * </ul> * * Most <code>ASTNode</code>s will also contain more than one constructor. * There will be one constructor that includes all references to its children * as well as line and byte offset information, etc. This constructor is * commonly used by the node's <code>clone()</code> method. In addition, * there may be at least one constructor designed to be more useful for the * JavaCUP parser, taking <code>TokenValue</code>s as input. * * @author Nick Rizzolo **/ public abstract class ASTNode { /** Keeps track of how many nodes have been created. */ private static int nextID = 0; /** Stores the ID of this node as provided by <code>nextID</code>. */ public int nodeID; /** The line on which the source code represented by this node is found. */ public int line; /** * The byte offset from the beginning of the source file at which the * source code represented by this node is found. **/ public int byteOffset; /** The table of variable types representing this node's scope. */ public SymbolTable symbolTable; /** Default constructor. */ public ASTNode() { this(-1, -1); } /** * Initializing constructor. This constructor is called via the * <code>super</code> operator from every other node. * * @param line The line on which the source code represented by this * node is found. * @param byteOffset The byte offset from the beginning of the source file * at which the source code represented by this node is * found. **/ public ASTNode(int line, int byteOffset) { nodeID = nextID++; this.line = line; this.byteOffset = byteOffset; } /** * Returns an iterator used to successively access the children of this * node. * * @return An iterator used to successively access the children of this * node. **/ abstract public ASTNodeIterator iterator(); /** * Creates a new object with the same primitive data, and recursively * creates new member data objects as well. * * @return The clone node. **/ public Object clone() { System.err.println("WARNING: clone() not defined for class '" + this.getClass().getName() + "'"); return null; } /** * Ensures that the correct <code>run()</code> method is called for this * type of node. * * @param pass The pass whose <code>run()</code> method should be called. **/ abstract public void runPass(Pass pass); /** * Calls the <code>write(StringBuffer)</code> method to produce a string * representation of this node. * * @return A textual representation of this node. **/ public String toString() { StringBuffer buffer = new StringBuffer(); write(buffer); return buffer.toString(); } /** * Writes a string representation of this <code>ASTNode</code> to the * specified buffer. The representation written is parsable by the LBJ2 * compiler, but not very readable. * * @param buffer The buffer to write to. **/ abstract public void write(StringBuffer buffer); }