/*
* Copyright (c) 2007 - 2008 by Damien Di Fede <ddf@compartmental.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as published
* by the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
package ddf.minim;
import java.util.Vector;
import ddf.minim.javax.sound.sampled.AudioFormat;
/**
* A <code>SignalSplitter</code> acts exactly like a headphone splitter. When
* you pass it audio with the <code>samples</code> method, it echoes that audio
* out to all of its listeners, giving each their own copy of the audio. In
* other words, changes that the listeners make to the float arrays they receive
* from a <code>SignalSplitter</code> will not be reflected in the arrays you
* pass to <code>samples</code>. <code>SignalSplitter</code> is fully
* <code>synchronized</code> so that listeners cannot be added and removed while
* it is in the midst transmitting.
*
* @author Damien Di Fede
* @invisible
*
*/
public class SignalSplitter implements Recordable, AudioListener {
private Vector<AudioListener> listeners;
private AudioFormat f;
private int bs;
/**
* Construct a <code>SignalSplitter</code> that will receive audio in the
* given format and in buffers the size of <code>bufferSize</code>. Strictly
* speaking, a <code>SignalSplitter</code> doesn't care about either of
* these things because it does nothing with the samples it receives other
* than pass them on. But both things are required to fulfill the
* <code>Recordable</code> contract.
*
* @param format
* the <code>AudioFormat</code> of samples that this will receive
* @param bufferSize
* the size of the float arrays this will receive
*/
public SignalSplitter(AudioFormat format, int bufferSize) {
f = format;
bs = bufferSize;
listeners = new Vector<AudioListener>(5);
}
public int bufferSize() {
return bs;
}
public AudioFormat getFormat() {
return f;
}
public int type() {
return f.getChannels();
}
public synchronized void addListener(AudioListener listener) {
if (!listeners.contains(listener)) {
listeners.add(listener);
}
}
public synchronized void removeListener(AudioListener listener) {
listeners.remove(listener);
}
public synchronized void samples(float[] samp) {
for (int i = 0; i < listeners.size(); i++) {
AudioListener al = listeners.get(i);
float[] copy = new float[samp.length];
System.arraycopy(samp, 0, copy, 0, copy.length);
al.samples(copy);
}
}
public synchronized void samples(float[] sampL, float[] sampR) {
for (int i = 0; i < listeners.size(); i++) {
AudioListener al = listeners.get(i);
float[] copyL = new float[sampL.length];
float[] copyR = new float[sampR.length];
System.arraycopy(sampL, 0, copyL, 0, copyL.length);
System.arraycopy(sampR, 0, copyR, 0, copyR.length);
al.samples(copyL, copyR);
}
}
public float sampleRate() {
return f.getSampleRate();
}
}