package it.marteEngine.test.stateMachine; import it.marteEngine.ME; import it.marteEngine.World; import it.marteEngine.actor.StaticActor; import it.marteEngine.entity.Entity; import org.newdawn.slick.AppGameContainer; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; import org.newdawn.slick.geom.Vector2f; import org.newdawn.slick.state.StateBasedGame; public class StateMachineExample extends StateBasedGame { public StateMachineExample() { super("StateMachineExample"); } @Override public void initStatesList(GameContainer container) throws SlickException { World state = new World(0, container); Entity e = new StaticActor(100, 100, 100, 100, "data/cross.png"); e.speed = new Vector2f(8, 8); e.stateManager.addAll(new IdleState(e), new MovingState(e), new CombatState(e)); state.add(e); addState(state); } public static void main(String[] argv) { try { ME.keyRestart = Input.KEY_R; AppGameContainer container = new AppGameContainer( new StateMachineExample(), 800, 600, false); container.setTargetFrameRate(30); container.start(); } catch (Exception e) { e.printStackTrace(); } } }