package com.xcompwiz.lookingglass.network.packet;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.player.EntityPlayer;
import com.xcompwiz.lookingglass.client.proxyworld.WorldView;
import com.xcompwiz.lookingglass.proxyworld.ModConfigs;
import cpw.mods.fml.common.network.internal.FMLProxyPacket;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class PacketCloseView extends PacketHandlerBase {
@SideOnly(Side.CLIENT)
public static FMLProxyPacket createPacket(WorldView worldview) {
// This line may look like black magic (and, well, it is), but it's actually just returning a class reference for this class. Copy-paste safe.
ByteBuf data = PacketHandlerBase.createDataBuffer((Class<? extends PacketHandlerBase>) new Object() {}.getClass().getEnclosingClass());
return buildPacket(data);
}
@Override
public void handle(ByteBuf data, EntityPlayer player) {
if (ModConfigs.disabled) return;
//TODO: make closing viewpoint aware. See PacketCreateView
}
}