/* * Limited Creative - (Bukkit Plugin) * Copyright (C) 2012 jascha@ja-s.de * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package de.jaschastarke.minecraft.limitedcreative.inventories; import org.bukkit.GameMode; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.PlayerInventory; import de.jaschastarke.minecraft.limitedcreative.inventories.store.PlayerInventoryStorage; public class Inventory { private PlayerInventoryStorage storage; protected Player player; public enum Target { SURVIVAL, CREATIVE, ADVENTURE; public static Target getTarget(GameMode gm) { return Target.valueOf(gm.name()); } } public Inventory(PlayerInventoryStorage storage, Player player) { this.storage= storage; this.player = player; } public Player getPlayer() { return player.getPlayer(); } private PlayerInventory inv() { return player.getInventory(); } public void save() { save(getPlayer().getGameMode()); } public void save(GameMode gm) { storage.getLog().debug(getPlayer().getName()+": store inventory: "+gm); storage.store(this, Target.getTarget(gm)); } public void load() { load(getPlayer().getGameMode()); } public boolean isStored(GameMode gm) { return storage.contains(this, Target.getTarget(gm)); } public void load(GameMode gm) { storage.getLog().debug(getPlayer().getName()+": load inventory: "+gm); storage.load(this, Target.getTarget(gm)); } public void clear() { inv().setArmorContents(new ItemStack[0]); inv().clear(); } }