/**
* @file Shader.java
* @brief Class implementing a shader resource with vertex and fragment code for multiple shading languages.
*
* @section License
*
* Copyright (C) 2013 Robert B. Colton
* This file is a part of the LateralGM IDE.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
**/
package org.lateralgm.resources;
import java.util.EnumMap;
import org.lateralgm.util.PropertyMap;
public class Shader extends InstantiableResource<Shader,Shader.PShader>
{
public enum PShader
{
VERTEX,FRAGMENT,TYPE,PRECOMPILE
}
private static final EnumMap<PShader,Object> DEFS = PropertyMap.makeDefaultMap(PShader.class,"",
"","GLSLES",false);
public Shader()
{
this(null);
}
public Shader(ResourceReference<Shader> r)
{
super(r);
}
public Shader makeInstance(ResourceReference<Shader> r)
{
return new Shader(r);
}
@Override
protected PropertyMap<PShader> makePropertyMap()
{
return new PropertyMap<PShader>(PShader.class,this,DEFS);
}
public String getVertexCode()
{
return properties.get(PShader.VERTEX);
}
public boolean getPrecompile()
{
return properties.get(PShader.PRECOMPILE);
}
public String getType()
{
return properties.get(PShader.TYPE);
}
public void setVertexCode(String s)
{
properties.put(PShader.VERTEX,s);
}
public String getFragmentCode()
{
return properties.get(PShader.FRAGMENT);
}
public void setFragmentCode(String s)
{
properties.put(PShader.FRAGMENT,s);
}
}