package yuku.ambilwarna; import android.content.*; import android.graphics.*; import android.graphics.Shader.TileMode; import android.util.*; import android.view.*; /** * @author Yuku Sugianto * Copyright 2012 Yuku Sugianto * * This product includes software developed at * http://code.google.com/p/yuku-android-util/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ public class AmbilWarnaKotak extends View { Paint paint; Shader luar; final float[] color = { 1.f, 1.f, 1.f }; public AmbilWarnaKotak(Context context) { this(context, null); } public AmbilWarnaKotak(Context context, AttributeSet attrs) { this(context, attrs, 0); } public AmbilWarnaKotak(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); if (paint == null) { paint = new Paint(); luar = new LinearGradient(0.f, 0.f, 0.f, this.getMeasuredHeight(), 0xffffffff, 0xff000000, TileMode.CLAMP); } int rgb = Color.HSVToColor(color); Shader dalam = new LinearGradient(0.f, 0.f, this.getMeasuredWidth(), 0.f, 0xffffffff, rgb, TileMode.CLAMP); ComposeShader shader = new ComposeShader(luar, dalam, PorterDuff.Mode.MULTIPLY); paint.setShader(shader); canvas.drawRect(0.f, 0.f, this.getMeasuredWidth(), this.getMeasuredHeight(), paint); } public void setHue(float hue) { color[0] = hue; invalidate(); } }