package jas.common.global;
import com.google.gson.annotations.SerializedName;
public class GlobalSettings {
public static transient String profileMVEL = "MVEL";
public static transient String profileTAGS = "BASIC";
public String FILE_VERSION = "1.0";
@SerializedName("___GLOBAL SETTINGS___")
public final String GLOBAL_COMMENT = "These are Global properties to set their World-Specific counterparts";
// @SerializedName("Spawning Profile")
// public String spawningProfile = profileMVEL;
@SerializedName("Sort entities by biome")
public boolean globalSortCreatureByBiome = true;
@SerializedName("___VANILLA COMPATABILITY___")
public final String VANILLA_COMMENT = "These options are used to disable the vanilla spawning system in a friendly way";
@SerializedName("Turn gamerule spawning off on start")
public boolean turnGameruleSpawningOff;
@SerializedName("Empty vanilla spawnlists")
public boolean emptyVanillaSpawnLists;
@SerializedName("Disable Vanilla Chunk Spawning")
public boolean disabledVanillaChunkSpawning;
@SerializedName("___SPAWNER SETTINGS___")
public final String SPAWNING_COMMENT = "These options set properties of the spawner";
@SerializedName("Spawner Tick Spacing")
public int spawnerTickSpacing = 0;
@SerializedName("Distance (in Chunks) to perform entity spawning")
public int chunkSpawnDistance = 8;
@SerializedName("Distance (in Chunks) to perform entity counting")
public int chunkCountDistance = 8;
@SerializedName("Generate Zero-Weight Spawn Entries")
public boolean shouldGenerateZeroSpawnEntries;
public GlobalSettings() {
spawnerTickSpacing = 0;
globalSortCreatureByBiome = true;
shouldGenerateZeroSpawnEntries = true;
turnGameruleSpawningOff = false;
emptyVanillaSpawnLists = true;
disabledVanillaChunkSpawning = true;
chunkSpawnDistance = 8;
chunkCountDistance = 8;
// spawningProfile = profileMVEL;
}
}