/*
* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 ~ 2010
* Patrick Huy <patrick.huy@frz.cc> Matthias Butz <matze@odinms.de> Jan
* Christian Meyer <vimes@odinms.de>
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License version 3 as published by
* the Free Software Foundation. You may not use, modify or distribute this
* program under any other version of the GNU Affero General Public License.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
* details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package javastory.channel.handling;
import java.awt.Point;
import java.util.List;
import javastory.channel.ChannelCharacter;
import javastory.channel.client.ISkill;
import javastory.channel.server.StatEffect;
import javastory.game.Skills;
import javastory.game.data.SkillInfoProvider;
public class AttackInfo {
public int skill, charge, lastAttackTickCount;
public List<AttackPair> allDamage;
public Point position;
public byte hits, targets, tbyte, display, animation, speed, csstar, AOE, slot;
public final StatEffect getAttackEffect(final ChannelCharacter chr, int skillLevel, final ISkill skill_) {
if (Skills.isMulungSkill(this.skill)) {
skillLevel = 1;
} else if (skillLevel == 0) {
return null;
}
if (Skills.isLinkedAranSkill(this.skill)) {
final ISkill skillLink = SkillInfoProvider.getSkill(this.skill);
if (this.display > 80) {
if (!skillLink.getAction()) {
// AutobanManager.getInstance().autoban(chr.getClient(),
// "No delay hack, SkillID : " + skill);
return null;
}
}
return skillLink.getEffect(chr, skillLevel);
}
if (this.display > 80) {
if (!skill_.getAction()) {
// AutobanManager.getInstance().autoban(chr.getClient(),
// "No delay hack, SkillID : " + skill);
return null;
}
}
return skill_.getEffect(chr, skillLevel);
}
}