/* * This file is part of the OdinMS Maple Story Server Copyright (C) 2008 ~ 2010 * Patrick Huy <patrick.huy@frz.cc> Matthias Butz <matze@odinms.de> Jan * Christian Meyer <vimes@odinms.de> * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU Affero General Public License version 3 as published by * the Free Software Foundation. You may not use, modify or distribute this * program under any other version of the GNU Affero General Public License. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more * details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package javastory.channel.handling; import java.awt.Point; import java.util.List; import javastory.channel.ChannelCharacter; import javastory.channel.client.ISkill; import javastory.channel.server.StatEffect; import javastory.game.Skills; import javastory.game.data.SkillInfoProvider; public class AttackInfo { public int skill, charge, lastAttackTickCount; public List<AttackPair> allDamage; public Point position; public byte hits, targets, tbyte, display, animation, speed, csstar, AOE, slot; public final StatEffect getAttackEffect(final ChannelCharacter chr, int skillLevel, final ISkill skill_) { if (Skills.isMulungSkill(this.skill)) { skillLevel = 1; } else if (skillLevel == 0) { return null; } if (Skills.isLinkedAranSkill(this.skill)) { final ISkill skillLink = SkillInfoProvider.getSkill(this.skill); if (this.display > 80) { if (!skillLink.getAction()) { // AutobanManager.getInstance().autoban(chr.getClient(), // "No delay hack, SkillID : " + skill); return null; } } return skillLink.getEffect(chr, skillLevel); } if (this.display > 80) { if (!skill_.getAction()) { // AutobanManager.getInstance().autoban(chr.getClient(), // "No delay hack, SkillID : " + skill); return null; } } return skill_.getEffect(chr, skillLevel); } }