package com.nativelibs4java.opencl.library;
import org.bridj.*;
import org.bridj.ann.*;
import static org.bridj.Pointer.*;
/**
* JNA Wrapper for library <b>OpenGL</b><br>
* This file was autogenerated by <a href="http://jnaerator.googlecode.com/">JNAerator</a>,<br>
* a tool written by <a href="http://ochafik.com/">Olivier Chafik</a> that <a href="http://code.google.com/p/jnaerator/wiki/CreditsAndLicense">uses a few opensource projects.</a>.<br>
* For help, please visit <a href="http://nativelibs4java.googlecode.com/">NativeLibs4Java</a>, <a href="http://rococoa.dev.java.net/">Rococoa</a>, or <a href="http://jna.dev.java.net/">JNA</a>.
*/
@Library("OpenGL")
@org.bridj.ann.Runtime(CRuntime.class)
public class OpenGLContextUtils {
static {
if (Platform.isWindows())
BridJ.addNativeLibraryAlias("OpenGL", "OpenGL32"); // even in 64 bit mode !
else if (Platform.isUnix() && !Platform.isMacOSX())
BridJ.addNativeLibraryAlias("OpenGL", "GL");
BridJ.register();
}
/// Original signature : <code>CGLShareGroupObj CGLGetShareGroup(CGLContextObj)</code>
public static native Pointer<?> CGLGetShareGroup(Pointer<?> ctx);
/**
* * Current context functions<br>
* Original signature : <code>CGLError CGLSetCurrentContext(CGLContextObj)</code>
*/
@Optional
public static native int CGLSetCurrentContext(Pointer<?> ctx);
/// Original signature : <code>CGLContextObj CGLGetCurrentContext()</code>
@Optional
public static native Pointer<?> CGLGetCurrentContext();
/**
* * Version numbers<br>
* Original signature : <code>void CGLGetVersion(GLint*, GLint*)</code>
*/
@Optional
public static native void CGLGetVersion(Pointer<Integer> majorvers, Pointer<Integer> minorvers);
/**
* * Convert an error code to a string<br>
* Original signature : <code>char* CGLErrorString(CGLError)</code><br>
* @param error @see CGLError
*/
@Optional
public static native Pointer<Byte> CGLErrorString(int error);
@Optional
public static native Pointer<?> wglGetCurrentDC();
@Optional
public static native Pointer<?> wglGetCurrentContext();
@Optional
public static native Pointer<?> glXGetCurrentDisplay();
@Optional
public static native Pointer<?> glXGetCurrentContext();
}