package com.nativelibs4java.opencl.library; import org.bridj.*; import org.bridj.ann.*; import static org.bridj.Pointer.*; /** * JNA Wrapper for library <b>OpenGL</b><br> * This file was autogenerated by <a href="http://jnaerator.googlecode.com/">JNAerator</a>,<br> * a tool written by <a href="http://ochafik.com/">Olivier Chafik</a> that <a href="http://code.google.com/p/jnaerator/wiki/CreditsAndLicense">uses a few opensource projects.</a>.<br> * For help, please visit <a href="http://nativelibs4java.googlecode.com/">NativeLibs4Java</a>, <a href="http://rococoa.dev.java.net/">Rococoa</a>, or <a href="http://jna.dev.java.net/">JNA</a>. */ @Library("OpenGL") @org.bridj.ann.Runtime(CRuntime.class) public class OpenGLContextUtils { static { if (Platform.isWindows()) BridJ.addNativeLibraryAlias("OpenGL", "OpenGL32"); // even in 64 bit mode ! else if (Platform.isUnix() && !Platform.isMacOSX()) BridJ.addNativeLibraryAlias("OpenGL", "GL"); BridJ.register(); } /// Original signature : <code>CGLShareGroupObj CGLGetShareGroup(CGLContextObj)</code> public static native Pointer<?> CGLGetShareGroup(Pointer<?> ctx); /** * * Current context functions<br> * Original signature : <code>CGLError CGLSetCurrentContext(CGLContextObj)</code> */ @Optional public static native int CGLSetCurrentContext(Pointer<?> ctx); /// Original signature : <code>CGLContextObj CGLGetCurrentContext()</code> @Optional public static native Pointer<?> CGLGetCurrentContext(); /** * * Version numbers<br> * Original signature : <code>void CGLGetVersion(GLint*, GLint*)</code> */ @Optional public static native void CGLGetVersion(Pointer<Integer> majorvers, Pointer<Integer> minorvers); /** * * Convert an error code to a string<br> * Original signature : <code>char* CGLErrorString(CGLError)</code><br> * @param error @see CGLError */ @Optional public static native Pointer<Byte> CGLErrorString(int error); @Optional public static native Pointer<?> wglGetCurrentDC(); @Optional public static native Pointer<?> wglGetCurrentContext(); @Optional public static native Pointer<?> glXGetCurrentDisplay(); @Optional public static native Pointer<?> glXGetCurrentContext(); }