/* * Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package eu.mihosoft.vrl.fxscad; import javafx.event.EventHandler; import javafx.event.EventType; import javafx.scene.Node; import javafx.scene.Scene; import javafx.scene.paint.Color; import javafx.scene.shape.TriangleMesh; import javafx.scene.shape.MeshView; import javafx.scene.paint.PhongMaterial; import javafx.scene.shape.DrawMode; import javafx.scene.shape.CullFace; import javafx.scene.input.MouseButton; import javafx.scene.input.MouseEvent; import javafx.scene.transform.Rotate; /** * Utility class that allows to visualize meshes created with null {@link MathUtil#evaluateFunction( * eu.mihosoft.vrl.javaone2013.math.Function2D, * int, int, float, float, float, double, double, double, double) * }. * * @author Michael Hoffer <info@michaelhoffer.de> */ public class VFX3DUtil { private VFX3DUtil() { throw new AssertionError("don't instanciate me!"); } /** * Adds rotation behavior to the specified node. * * @param n node * @param eventReceiver receiver of the event * @param btn mouse button that shall be used for this behavior */ public static void addMouseBehavior( Node n, Scene eventReceiver, MouseButton btn) { eventReceiver.addEventHandler(MouseEvent.ANY, new MouseBehaviorImpl1(n, btn)); } /** * Adds rotation behavior to the specified node. * * @param n node * @param eventReceiver receiver of the event * @param btn mouse button that shall be used for this behavior */ public static void addMouseBehavior( Node n, Node eventReceiver, MouseButton btn) { eventReceiver.addEventHandler(MouseEvent.ANY, new MouseBehaviorImpl1(n, btn)); } } // rotation behavior implementation class MouseBehaviorImpl1 implements EventHandler<MouseEvent> { private double anchorAngleX; private double anchorAngleY; private double anchorX; private double anchorY; private final Rotate rotateX = new Rotate(0, 0, 0, 0, Rotate.X_AXIS); private final Rotate rotateZ = new Rotate(0, 0, 0, 0, Rotate.Z_AXIS); private MouseButton btn; public MouseBehaviorImpl1(Node n, MouseButton btn) { n.getTransforms().addAll(rotateX, rotateZ); this.btn = btn; if (btn == null) { this.btn = MouseButton.MIDDLE; } } @Override public void handle(MouseEvent t) { if (!btn.equals(t.getButton())) { return; } t.consume(); if (MouseEvent.MOUSE_PRESSED.equals(t.getEventType())) { anchorX = t.getSceneX(); anchorY = t.getSceneY(); anchorAngleX = rotateX.getAngle(); anchorAngleY = rotateZ.getAngle(); t.consume(); } else if (MouseEvent.MOUSE_DRAGGED.equals(t.getEventType())) { rotateZ.setAngle(anchorAngleY + (anchorX - t.getSceneX()) * 0.7); rotateX.setAngle(anchorAngleX - (anchorY - t.getSceneY()) * 0.7); } } }