/* * This file is modified by Ivan Maidanski <ivmai@ivmaisoft.com> * Project name: JCGO-SUNAWT (http://www.ivmaisoft.com/jcgo/) */ /* * @(#)Window.java 1.184 03/01/28 * * Copyright 2007 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package java.awt; import java.applet.Applet; import java.awt.peer.WindowPeer; import java.awt.event.*; import java.awt.image.BufferStrategy; import java.util.Vector; import java.util.Locale; import java.util.EventListener; import java.util.Set; import java.io.Serializable; import java.io.ObjectOutputStream; import java.io.ObjectInputStream; import java.io.IOException; import java.io.OptionalDataException; import java.awt.im.InputContext; import java.util.ResourceBundle; import java.lang.ref.WeakReference; import java.lang.reflect.InvocationTargetException; import java.security.AccessController; import java.security.PrivilegedAction; import javax.accessibility.*; import java.beans.PropertyChangeListener; import sun.security.action.GetPropertyAction; import sun.awt.DebugHelper; /** * A <code>Window</code> object is a top-level window with no borders and no * menubar. * The default layout for a window is <code>BorderLayout</code>. * <p> * A window must have either a frame, dialog, or another window defined as its * owner when it's constructed. * <p> * In a multi-screen environment, you can create a <code>Window</code> * on a different screen device by constructing the <code>Window</code> * with {@link #Window(Window, GraphicsConfiguration)}. The * <code>GraphicsConfiguration</code> object is one of the * <code>GraphicsConfiguration</code> objects of the target screen device. * <p> * In a virtual device multi-screen environment in which the desktop * area could span multiple physical screen devices, the bounds of all * configurations are relative to the virtual device coordinate system. * The origin of the virtual-coordinate system is at the upper left-hand * corner of the primary physical screen. Depending on the location of * the primary screen in the virtual device, negative coordinates are * possible, as shown in the following figure. * <p> * <img src="doc-files/MultiScreen.gif" * alt="Diagram shows virtual device containing 4 physical screens. Primary physical screen shows coords (0,0), other screen shows (-80,-100)." * ALIGN=center HSPACE=10 VSPACE=7> * <p> * In such an environment, when calling <code>setLocation</code>, * you must pass a virtual coordinate to this method. Similarly, * calling <code>getLocationOnScreen</code> on a <code>Window</code> returns * virtual device coordinates. Call the <code>getBounds</code> method * of a <code>GraphicsConfiguration</code> to find its origin in the virtual * coordinate system. * <p> * The following code sets the location of a <code>Window</code> * at (10, 10) relative to the origin of the physical screen * of the corresponding <code>GraphicsConfiguration</code>. If the * bounds of the <code>GraphicsConfiguration</code> is not taken * into account, the <code>Window</code> location would be set * at (10, 10) relative to the virtual-coordinate system and would appear * on the primary physical screen, which might be different from the * physical screen of the specified <code>GraphicsConfiguration</code>. * * <pre> * Window w = new Window(Window owner, GraphicsConfiguration gc); * Rectangle bounds = gc.getBounds(); * w.setLocation(10 + bounds.x, 10 + bounds.y); * </pre> * * <p> * Windows are capable of generating the following WindowEvents: * WindowOpened, WindowClosed, WindowGainedFocus, WindowLostFocus. * * @version 1.184, 01/28/03 * @author Sami Shaio * @author Arthur van Hoff * @see WindowEvent * @see #addWindowListener * @see java.awt.BorderLayout * @since JDK1.0 */ public class Window extends Container implements Accessible { /** * This represents the warning message that is * to be displayed in a non secure window. ie : * a window that has a security manager installed for * which calling SecurityManager.checkTopLevelWindow() * is false. This message can be displayed anywhere in * the window. * * @serial * @see #getWarningString */ String warningString; /** * Holds the reference to the component which last had focus in this window * before it lost focus. */ private transient Component temporaryLostComponent; static boolean systemSyncLWRequests = false; boolean syncLWRequests = false; transient boolean beforeFirstShow = true; static final int OPENED = 0x01; /** * An Integer value representing the Window State. * * @serial * @since 1.2 * @see #show */ int state; /** * A vector containing all the windows this * window currently owns. * @since 1.2 * @see #getOwnedWindows */ transient Vector ownedWindowList = new Vector(); private transient WeakReference weakThis; private transient boolean showWithParent = false; transient WindowListener windowListener; transient WindowStateListener windowStateListener; transient WindowFocusListener windowFocusListener; transient InputContext inputContext; private transient Object inputContextLock = new Object(); /** * Unused. Maintained for serialization backward-compatibility. * * @serial * @since 1.2 */ private FocusManager focusMgr; /** * Indicates whether this Window can become the focused Window. * * @serial * @see #getFocusableWindowState * @see #setFocusableWindowState * @since 1.4 */ private boolean focusableWindowState = true; private static final String base = "win"; private static int nameCounter = 0; /* * JDK 1.1 serialVersionUID */ private static final long serialVersionUID = 4497834738069338734L; static { /* ensure that the necessary native libraries are loaded */ Toolkit.loadLibraries(); if (!GraphicsEnvironment.isHeadless()) { initIDs(); } systemSyncLWRequests = ((Boolean)AccessController.doPrivileged( new PrivilegedAction() { public Object run() { return new Boolean("true".equals(System. getProperty("java.awt.syncLWRequests", "false"))); } })).booleanValue(); } /** * Initialize JNI field and method IDs for fields that may be accessed from C. */ private static native void initIDs(); /** * Constructs a new window in default size with the * specified <code>GraphicsConfiguration</code>. * <p> * If there is a security manager, this method first calls * the security manager's <code>checkTopLevelWindow</code> * method with <code>this</code> * as its argument to determine whether or not the window * must be displayed with a warning banner. * @param gc the <code>GraphicsConfiguration</code> * of the target screen device. If <code>gc</code> is * <code>null</code>, the system default * <code>GraphicsConfiguration</code> is assumed. * @exception IllegalArgumentException if <code>gc</code> * is not from a screen device. This exception is always * thrown when GraphicsEnvironment.isHeadless() returns true. * @see java.awt.GraphicsEnvironment#isHeadless * @see java.lang.SecurityManager#checkTopLevelWindow */ Window(GraphicsConfiguration gc) { init(gc); } private void init(GraphicsConfiguration gc) { if (GraphicsEnvironment.isHeadless()) { throw new IllegalArgumentException("headless environment"); } syncLWRequests = systemSyncLWRequests; setWarningString(); this.cursor = Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR); this.visible = false; if (gc == null) { this.graphicsConfig = GraphicsEnvironment.getLocalGraphicsEnvironment(). getDefaultScreenDevice().getDefaultConfiguration(); } else { this.graphicsConfig = gc; } if (graphicsConfig.getDevice().getType() != GraphicsDevice.TYPE_RASTER_SCREEN) { throw new IllegalArgumentException("not a screen device"); } setLayout(new BorderLayout()); /* offset the initial location with the original of the screen */ /* and any insets */ Rectangle screenBounds = graphicsConfig.getBounds(); Insets screenInsets = getToolkit().getScreenInsets(graphicsConfig); int x = getX() + screenBounds.x + screenInsets.left; int y = getY() + screenBounds.y + screenInsets.top; setLocation(x, y); } /** * Constructs a new window in the default size. * * <p>First, if there is a security manager, its * <code>checkTopLevelWindow</code> * method is called with <code>this</code> * as its argument * to see if it's ok to display the window without a warning banner. * If the default implementation of <code>checkTopLevelWindow</code> * is used (that is, that method is not overriden), then this results in * a call to the security manager's <code>checkPermission</code> method * with an <code>AWTPermission("showWindowWithoutWarningBanner")</code> * permission. It that method raises a SecurityException, * <code>checkTopLevelWindow</code> returns false, otherwise it * returns true. If it returns false, a warning banner is created. * * @exception HeadlessException if GraphicsEnvironment.isHeadless() * returns true * @see java.awt.GraphicsEnvironment#isHeadless * @see java.lang.SecurityManager#checkTopLevelWindow */ Window() throws HeadlessException { GraphicsEnvironment.checkHeadless(); init((GraphicsConfiguration)null); } /** * Constructs a new invisible window with the specified * <code>Frame</code> as its owner. The Window will not be focusable * unless its owner is showing on the screen. * <p> * If there is a security manager, this method first calls * the security manager's <code>checkTopLevelWindow</code> * method with <code>this</code> * as its argument to determine whether or not the window * must be displayed with a warning banner. * * @param owner the <code>Frame</code> to act as owner * @exception IllegalArgumentException if the <code>owner</code>'s * <code>GraphicsConfiguration</code> is not from a screen device * @exception java.lang.IllegalArgumentException if * <code>owner</code> is <code>null</code>; this exception * is always thrown when <code>GraphicsEnvironment.isHeadless</code> * returns true * @see java.awt.GraphicsEnvironment#isHeadless * @see java.lang.SecurityManager#checkTopLevelWindow * @see #isShowing */ public Window(Frame owner) { this(owner == null ? (GraphicsConfiguration)null : owner.getGraphicsConfiguration()); ownedInit(owner); } /** * Constructs a new invisible window with the specified * <code>Window</code> as its owner. The Window will not be focusable * unless its nearest owning Frame or Dialog is showing on the screen. * <p> * If there is a security manager, this method first calls * the security manager's <code>checkTopLevelWindow</code> * method with <code>this</code> * as its argument to determine whether or not the window * must be displayed with a warning banner. * * @param owner the <code>Window</code> to act as owner * @exception IllegalArgumentException if the <code>owner</code>'s * <code>GraphicsConfiguration</code> is not from a screen device * @exception java.lang.IllegalArgumentException if <code>owner</code> * is <code>null</code>. This exception is always thrown * when GraphicsEnvironment.isHeadless() returns true. * @see java.awt.GraphicsEnvironment#isHeadless * @see java.lang.SecurityManager#checkTopLevelWindow * @see #isShowing * @since 1.2 */ public Window(Window owner) { this(owner == null ? (GraphicsConfiguration)null : owner.getGraphicsConfiguration()); ownedInit(owner); } /** * Constructs a new invisible window with the specified * window as its owner and a * <code>GraphicsConfiguration</code> of a screen device. The Window will * not be focusable unless its nearest owning Frame or Dialog is showing on * the screen. * <p> * If there is a security manager, this method first calls * the security manager's <code>checkTopLevelWindow</code> * method with <code>this</code> * as its argument to determine whether or not the window * must be displayed with a warning banner. * * @param owner the window to act as owner * @param gc the <code>GraphicsConfiguration</code> * of the target screen device; if <code>gc</code> is * <code>null</code>, the system default * <code>GraphicsConfiguration</code> is assumed * @throws IllegalArgumentException if * <code>owner</code> is <code>null</code> * @throws IllegalArgumentException if <code>gc</code> is not from * a screen device; this exception is always thrown when * <code>GraphicsEnvironment.isHeadless</code> returns * <code>true</code> * @see java.awt.GraphicsEnvironment#isHeadless * @see java.lang.SecurityManager#checkTopLevelWindow * @see GraphicsConfiguration#getBounds * @see #isShowing * @since 1.3 */ public Window(Window owner, GraphicsConfiguration gc) { this(gc); ownedInit(owner); } private void ownedInit(Window owner) { if (owner == null) { throw new IllegalArgumentException("null owner window"); } this.parent = owner; this.weakThis = new WeakReference(this); owner.addOwnedWindow(weakThis); } /** * Disposes of the input methods and context, and removes the WeakReference * which formerly pointed to this Window from the parent's owned Window * list. */ protected void finalize() throws Throwable { if (parent != null) { ((Window)parent).removeOwnedWindow(weakThis); } super.finalize(); } /** * Construct a name for this component. Called by getName() when the * name is null. */ String constructComponentName() { synchronized (getClass()) { return base + nameCounter++; } } /** * Makes this Window displayable by creating the connection to its * native screen resource. * This method is called internally by the toolkit and should * not be called directly by programs. * @see Component#isDisplayable * @see Container#removeNotify * @since JDK1.0 */ public void addNotify() { synchronized (getTreeLock()) { Container parent = this.parent; if (parent != null && parent.getPeer() == null) { parent.addNotify(); } if (peer == null) peer = getToolkit().createWindow(this); super.addNotify(); } } /** * Causes this Window to be sized to fit the preferred size * and layouts of its subcomponents. If the window and/or its owner * are not yet displayable, both are made displayable before * calculating the preferred size. The Window will be validated * after the preferredSize is calculated. * @see Component#isDisplayable */ public void pack() { Container parent = this.parent; if (parent != null && parent.getPeer() == null) { parent.addNotify(); } if (peer == null) { addNotify(); } setSize(getPreferredSize()); if(beforeFirstShow) { isPacked = true; } validate(); } /** * Makes the Window visible. If the Window and/or its owner * are not yet displayable, both are made displayable. The * Window will be validated prior to being made visible. * If the Window is already visible, this will bring the Window * to the front. * @see Component#isDisplayable * @see #toFront * @see Component#setVisible */ public void show() { if (peer == null) { addNotify(); } validate(); if (visible) { toFront(); } else { beforeFirstShow = false; super.show(); for (int i = 0; i < ownedWindowList.size(); i++) { Window child = (Window) (((WeakReference) (ownedWindowList.elementAt(i))).get()); if ((child != null) && child.showWithParent) { child.show(); child.showWithParent = false; } // endif } // endfor } // If first time shown, generate WindowOpened event if ((state & OPENED) == 0) { postWindowEvent(WindowEvent.WINDOW_OPENED); state |= OPENED; } } synchronized void postWindowEvent(int id) { if (windowListener != null || (eventMask & AWTEvent.WINDOW_EVENT_MASK) != 0 || Toolkit.enabledOnToolkit(AWTEvent.WINDOW_EVENT_MASK)) { WindowEvent e = new WindowEvent(this, id); Toolkit.getEventQueue().postEvent(e); } } /** * Hide this Window, its subcomponents, and all of its owned children. * The Window and its subcomponents can be made visible again * with a call to <code>show</code>. * </p> * @see #show * @see #dispose */ public void hide() { synchronized(ownedWindowList) { for (int i = 0; i < ownedWindowList.size(); i++) { Window child = (Window) (((WeakReference) (ownedWindowList.elementAt(i))).get()); if ((child != null) && child.visible) { child.hide(); child.showWithParent = true; } } } super.hide(); } final void clearMostRecentFocusOwnerOnHide() { /* do nothing */ } /** * Releases all of the native screen resources used by this * <code>Window</code>, its subcomponents, and all of its owned * children. That is, the resources for these <code>Component</code>s * will be destroyed, any memory they consume will be returned to the * OS, and they will be marked as undisplayable. * <p> * The <code>Window</code> and its subcomponents can be made displayable * again by rebuilding the native resources with a subsequent call to * <code>pack</code> or <code>show</code>. The states of the recreated * <code>Window</code> and its subcomponents will be identical to the * states of these objects at the point where the <code>Window</code> * was disposed (not accounting for additional modifications between * those actions). * <p> * <b>Note</b>: When the last displayable window * within the Java virtual machine (VM) is disposed of, the VM may * terminate. See <a href="doc-files/AWTThreadIssues.html"> * AWT Threading Issues</a> for more information. * @see Component#isDisplayable * @see #pack * @see #show */ public void dispose() { class DisposeAction implements Runnable { public void run() { synchronized(ownedWindowList) { for (int i = 0; i < ownedWindowList.size(); i++) { Window child = (Window) (((WeakReference) (ownedWindowList.elementAt(i))).get()); if (child != null) { child.dispose(); } } } setVisible(false); beforeFirstShow = true; removeNotify(); synchronized (inputContextLock) { if (inputContext != null) { inputContext.dispose(); inputContext = null; } } clearCurrentFocusCycleRootOnHide(); } } DisposeAction action = new DisposeAction(); if (EventQueue.isDispatchThread()) { action.run(); } else { try { EventQueue.invokeAndWait(action); } catch (InterruptedException e) { System.err.println("Disposal was interrupted:"); e.printStackTrace(); } catch (InvocationTargetException e) { System.err.println("Exception during disposal:"); e.printStackTrace(); } } // Execute outside the Runnable because postWindowEvent is // synchronized on (this). We don't need to synchronize the call // on the EventQueue anyways. postWindowEvent(WindowEvent.WINDOW_CLOSED); } /* * Should only be called while holding the tree lock. * It's overridden here because parent == owner in Window, * and we shouldn't adjust counter on owner */ void adjustListeningChildrenOnParent(long mask, int num) { } // Should only be called while holding tree lock void adjustDecendantsOnParent(int num) { // do nothing since parent == owner and we shouldn't // ajust counter on owner } /** * If this Window is visible, brings this Window to the front and may make * it the focused Window. * <p> * Places this Window at the top of the stacking order and shows it in * front of any other Windows in this VM. No action will take place if this * Window is not visible. Some platforms do not allow Windows which own * other Windows to appear on top of those owned Windows. Some platforms * may not permit this VM to place its Windows above windows of native * applications, or Windows of other VMs. This permission may depend on * whether a Window in this VM is already focused. Every attempt will be * made to move this Window as high as possible in the stacking order; * however, developers should not assume that this method will move this * Window above all other windows in every situation. * <p> * Because of variations in native windowing systems, no guarantees about * changes to the focused and active Windows can be made. Developers must * never assume that this Window is the focused or active Window until this * Window receives a WINDOW_GAINED_FOCUS or WINDOW_ACTIVATED event. On * platforms where the top-most window is the focused window, this method * will <b>probably</b> focus this Window, if it is not already focused. On * platforms where the stacking order does not typically affect the focused * window, this method will <b>probably</b> leave the focused and active * Windows unchanged. * <p> * If this method causes this Window to be focused, and this Window is a * Frame or a Dialog, it will also become activated. If this Window is * focused, but it is not a Frame or a Dialog, then the first Frame or * Dialog that is an owner of this Window will be activated. * * @see #toBack */ public void toFront() { if (visible) { WindowPeer peer = (WindowPeer)this.peer; if (peer != null) { peer.toFront(); } } } /** * If this Window is visible, sends this Window to the back and may cause * it to lose focus or activation if it is the focused or active Window. * <p> * Places this Window at the bottom of the stacking order and shows it * behind any other Windows in this VM. No action will take place is this * Window is not visible. Some platforms do not allow Windows which are * owned by other Windows to appear below their owners. Every attempt will * be made to move this Window as low as possible in the stacking order; * however, developers should not assume that this method will move this * Window below all other windows in every situation. * <p> * Because of variations in native windowing systems, no guarantees about * changes to the focused and active Windows can be made. Developers must * never assume that this Window is no longer the focused or active Window * until this Window receives a WINDOW_LOST_FOCUS or WINDOW_DEACTIVATED * event. On platforms where the top-most window is the focused window, * this method will <b>probably</b> cause this Window to lose focus. In * that case, the next highest, focusable Window in this VM will receive * focus. On platforms where the stacking order does not typically affect * the focused window, this method will <b>probably</b> leave the focused * and active Windows unchanged. * * @see #toFront */ public void toBack() { if (visible) { WindowPeer peer = (WindowPeer)this.peer; if (peer != null) { peer.toBack(); } } } /** * Returns the toolkit of this frame. * @return the toolkit of this window. * @see Toolkit * @see Toolkit#getDefaultToolkit * @see Component#getToolkit */ public Toolkit getToolkit() { return Toolkit.getDefaultToolkit(); } /** * Gets the warning string that is displayed with this window. * If this window is insecure, the warning string is displayed * somewhere in the visible area of the window. A window is * insecure if there is a security manager, and the security * manager's <code>checkTopLevelWindow</code> method returns * <code>false</code> when this window is passed to it as an * argument. * <p> * If the window is secure, then <code>getWarningString</code> * returns <code>null</code>. If the window is insecure, this * method checks for the system property * <code>awt.appletWarning</code> * and returns the string value of that property. * @return the warning string for this window. * @see java.lang.SecurityManager#checkTopLevelWindow(java.lang.Object) */ public final String getWarningString() { return warningString; } private void setWarningString() { warningString = null; SecurityManager sm = System.getSecurityManager(); if (sm != null) { if (!sm.checkTopLevelWindow(this)) { // make sure the privileged action is only // for getting the property! We don't want the // above checkTopLevelWindow call to always succeed! warningString = (String) AccessController.doPrivileged( new GetPropertyAction("awt.appletWarning", "Java Applet Window")); } } } /** * Gets the <code>Locale</code> object that is associated * with this window, if the locale has been set. * If no locale has been set, then the default locale * is returned. * @return the locale that is set for this window. * @see java.util.Locale * @since JDK1.1 */ public Locale getLocale() { if (this.locale == null) { return Locale.getDefault(); } return this.locale; } /** * Gets the input context for this window. A window always has an input context, * which is shared by subcomponents unless they create and set their own. * @see Component#getInputContext * @since 1.2 */ public InputContext getInputContext() { if (inputContext == null) { synchronized (inputContextLock) { if (inputContext == null) { inputContext = InputContext.getInstance(); } } } return inputContext; } /** * Set the cursor image to a specified cursor. * @param cursor One of the constants defined * by the <code>Cursor</code> class. If this parameter is null * then the cursor for this window will be set to the type * Cursor.DEFAULT_CURSOR. * @see Component#getCursor * @see Cursor * @since JDK1.1 */ public void setCursor(Cursor cursor) { if (cursor == null) { cursor = Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR); } super.setCursor(cursor); } /** * Returns the owner of this window. * @since 1.2 */ public Window getOwner() { return (Window)parent; } /** * Return an array containing all the windows this * window currently owns. * @since 1.2 */ public Window[] getOwnedWindows() { Window realCopy[]; synchronized(ownedWindowList) { // Recall that ownedWindowList is actually a Vector of // WeakReferences and calling get() on one of these references // may return null. Make two arrays-- one the size of the // Vector (fullCopy with size fullSize), and one the size of // all non-null get()s (realCopy with size realSize). int fullSize = ownedWindowList.size(); int realSize = 0; Window fullCopy[] = new Window[fullSize]; for (int i = 0; i < fullSize; i++) { fullCopy[realSize] = (Window) (((WeakReference) (ownedWindowList.elementAt(i))).get()); if (fullCopy[realSize] != null) { realSize++; } } if (fullSize != realSize) { realCopy = new Window[realSize]; System.arraycopy(fullCopy, 0, realCopy, 0, realSize); } else { realCopy = fullCopy; } } return realCopy; } /** * Adds the specified window listener to receive window events from * this window. * If l is null, no exception is thrown and no action is performed. * * @param l the window listener * @see #removeWindowListener * @see #getWindowListeners */ public synchronized void addWindowListener(WindowListener l) { if (l == null) { return; } newEventsOnly = true; windowListener = AWTEventMulticaster.add(windowListener, l); } /** * Adds the specified window state listener to receive window * events from this window. If <code>l</code> is </code>null</code>, * no exception is thrown and no action is performed. * * @param l the window state listener * @see #removeWindowStateListener * @see #getWindowStateListeners * @since 1.4 */ public synchronized void addWindowStateListener(WindowStateListener l) { if (l == null) { return; } windowStateListener = AWTEventMulticaster.add(windowStateListener, l); newEventsOnly = true; } /** * Adds the specified window focus listener to receive window events * from this window. * If l is null, no exception is thrown and no action is performed. * * @param l the window focus listener * @see #removeWindowFocusListener * @see #getWindowFocusListeners */ public synchronized void addWindowFocusListener(WindowFocusListener l) { if (l == null) { return; } windowFocusListener = AWTEventMulticaster.add(windowFocusListener, l); newEventsOnly = true; } /** * Removes the specified window listener so that it no longer * receives window events from this window. * If l is null, no exception is thrown and no action is performed. * * @param l the window listener * @see #addWindowListener * @see #getWindowListeners */ public synchronized void removeWindowListener(WindowListener l) { if (l == null) { return; } windowListener = AWTEventMulticaster.remove(windowListener, l); } /** * Removes the specified window state listener so that it no * longer receives window events from this window. If * <code>l</code> is <code>null</code>, no exception is thrown and * no action is performed. * * @param l the window state listener * @see #addWindowStateListener * @see #getWindowStateListeners * @since 1.4 */ public synchronized void removeWindowStateListener(WindowStateListener l) { if (l == null) { return; } windowStateListener = AWTEventMulticaster.remove(windowStateListener, l); } /** * Removes the specified window focus listener so that it no longer * receives window events from this window. * If l is null, no exception is thrown and no action is performed. * * @param l the window focus listener * @see #addWindowFocusListener * @see #getWindowFocusListeners */ public synchronized void removeWindowFocusListener(WindowFocusListener l) { if (l == null) { return; } windowFocusListener = AWTEventMulticaster.remove(windowFocusListener, l); } /** * Returns an array of all the window listeners * registered on this window. * * @return all of this window's <code>WindowListener</code>s * or an empty array if no window * listeners are currently registered * * @see #addWindowListener * @see #removeWindowListener * @since 1.4 */ public synchronized WindowListener[] getWindowListeners() { return (WindowListener[])(getListeners(WindowListener.class)); } /** * Returns an array of all the window focus listeners * registered on this window. * * @return all of this window's <code>WindowFocusListener</code>s * or an empty array if no window focus * listeners are currently registered * * @see #addWindowFocusListener * @see #removeWindowFocusListener * @since 1.4 */ public synchronized WindowFocusListener[] getWindowFocusListeners() { return (WindowFocusListener[])(getListeners(WindowFocusListener.class)); } /** * Returns an array of all the window state listeners * registered on this window. * * @return all of this window's <code>WindowStateListener</code>s * or an empty array if no window state * listeners are currently registered * * @see #addWindowStateListener * @see #removeWindowStateListener * @since 1.4 */ public synchronized WindowStateListener[] getWindowStateListeners() { return (WindowStateListener[])(getListeners(WindowStateListener.class)); } /** * Returns an array of all the objects currently registered * as <code><em>Foo</em>Listener</code>s * upon this <code>Window</code>. * <code><em>Foo</em>Listener</code>s are registered using the * <code>add<em>Foo</em>Listener</code> method. * * <p> * * You can specify the <code>listenerType</code> argument * with a class literal, such as * <code><em>Foo</em>Listener.class</code>. * For example, you can query a * <code>Window</code> <code>w</code> * for its window listeners with the following code: * * <pre>WindowListener[] wls = (WindowListener[])(w.getListeners(WindowListener.class));</pre> * * If no such listeners exist, this method returns an empty array. * * @param listenerType the type of listeners requested; this parameter * should specify an interface that descends from * <code>java.util.EventListener</code> * @return an array of all objects registered as * <code><em>Foo</em>Listener</code>s on this window, * or an empty array if no such * listeners have been added * @exception ClassCastException if <code>listenerType</code> * doesn't specify a class or interface that implements * <code>java.util.EventListener</code> * * @see #getWindowListeners * @since 1.3 */ public EventListener[] getListeners(Class listenerType) { EventListener l = null; if (listenerType == WindowFocusListener.class) { l = windowFocusListener; } else if (listenerType == WindowStateListener.class) { l = windowStateListener; } else if (listenerType == WindowListener.class) { l = windowListener; } else { return super.getListeners(listenerType); } return (EventListener[])AWTEventMulticaster.getListeners(l, listenerType); } // REMIND: remove when filtering is handled at lower level boolean eventEnabled(AWTEvent e) { switch(e.id) { case WindowEvent.WINDOW_OPENED: case WindowEvent.WINDOW_CLOSING: case WindowEvent.WINDOW_CLOSED: case WindowEvent.WINDOW_ICONIFIED: case WindowEvent.WINDOW_DEICONIFIED: case WindowEvent.WINDOW_ACTIVATED: case WindowEvent.WINDOW_DEACTIVATED: if ((eventMask & AWTEvent.WINDOW_EVENT_MASK) != 0 || windowListener != null) { return true; } return false; case WindowEvent.WINDOW_GAINED_FOCUS: case WindowEvent.WINDOW_LOST_FOCUS: if ((eventMask & AWTEvent.WINDOW_FOCUS_EVENT_MASK) != 0 || windowFocusListener != null) { return true; } return false; case WindowEvent.WINDOW_STATE_CHANGED: if ((eventMask & AWTEvent.WINDOW_STATE_EVENT_MASK) != 0 || windowStateListener != null) { return true; } return false; default: break; } return super.eventEnabled(e); } /** * Processes events on this window. If the event is an * <code>WindowEvent</code>, it invokes the * <code>processWindowEvent</code> method, else it invokes its * superclass's <code>processEvent</code>. * <p>Note that if the event parameter is <code>null</code> * the behavior is unspecified and may result in an * exception. * * @param e the event */ protected void processEvent(AWTEvent e) { if (e instanceof WindowEvent) { switch (e.getID()) { case WindowEvent.WINDOW_OPENED: case WindowEvent.WINDOW_CLOSING: case WindowEvent.WINDOW_CLOSED: case WindowEvent.WINDOW_ICONIFIED: case WindowEvent.WINDOW_DEICONIFIED: case WindowEvent.WINDOW_ACTIVATED: case WindowEvent.WINDOW_DEACTIVATED: processWindowEvent((WindowEvent)e); break; case WindowEvent.WINDOW_GAINED_FOCUS: case WindowEvent.WINDOW_LOST_FOCUS: processWindowFocusEvent((WindowEvent)e); break; case WindowEvent.WINDOW_STATE_CHANGED: processWindowStateEvent((WindowEvent)e); default: break; } return; } super.processEvent(e); } /** * Processes window events occurring on this window by * dispatching them to any registered WindowListener objects. * NOTE: This method will not be called unless window events * are enabled for this component; this happens when one of the * following occurs: * <ul> * <li>A WindowListener object is registered via * <code>addWindowListener</code> * <li>Window events are enabled via <code>enableEvents</code> * </ul> * <p>Note that if the event parameter is <code>null</code> * the behavior is unspecified and may result in an * exception. * * @param e the window event * @see Component#enableEvents */ protected void processWindowEvent(WindowEvent e) { WindowListener listener = windowListener; if (listener != null) { switch(e.getID()) { case WindowEvent.WINDOW_OPENED: listener.windowOpened(e); break; case WindowEvent.WINDOW_CLOSING: listener.windowClosing(e); break; case WindowEvent.WINDOW_CLOSED: listener.windowClosed(e); break; case WindowEvent.WINDOW_ICONIFIED: listener.windowIconified(e); break; case WindowEvent.WINDOW_DEICONIFIED: listener.windowDeiconified(e); break; case WindowEvent.WINDOW_ACTIVATED: listener.windowActivated(e); break; case WindowEvent.WINDOW_DEACTIVATED: listener.windowDeactivated(e); break; default: break; } } } /** * Processes window focus event occuring on this window by * dispatching them to any registered WindowFocusListener objects. * NOTE: this method will not be called unless window focus events * are enabled for this window. This happens when one of the * following occurs: * <ul> * <li>a WindowFocusListener is registered via * <code>addWindowFocusListener</code> * <li>Window focus events are enabled via <code>enableEvents</code> * </ul> * <p>Note that if the event parameter is <code>null</code> * the behavior is unspecified and may result in an * exception. * * @param e the window focus event * @see Component#enableEvents */ protected void processWindowFocusEvent(WindowEvent e) { WindowFocusListener listener = windowFocusListener; if (listener != null) { switch (e.getID()) { case WindowEvent.WINDOW_GAINED_FOCUS: listener.windowGainedFocus(e); break; case WindowEvent.WINDOW_LOST_FOCUS: listener.windowLostFocus(e); break; default: break; } } } /** * Processes window state event occuring on this window by * dispatching them to any registered <code>WindowStateListener</code> * objects. * NOTE: this method will not be called unless window state events * are enabled for this window. This happens when one of the * following occurs: * <ul> * <li>a <code>WindowStateListener</code> is registered via * <code>addWindowStateListener</code> * <li>window state events are enabled via <code>enableEvents</code> * </ul> * <p>Note that if the event parameter is <code>null</code> * the behavior is unspecified and may result in an * exception. * * @param e the window state event * @see java.awt.Component#enableEvents * @since 1.4 */ protected void processWindowStateEvent(WindowEvent e) { WindowStateListener listener = windowStateListener; if (listener != null) { switch (e.getID()) { case WindowEvent.WINDOW_STATE_CHANGED: listener.windowStateChanged(e); break; default: break; } } } /** * Implements a debugging hook -- checks to see if * the user has typed <i>control-shift-F1</i>. If so, * the list of child windows is dumped to <code>System.out</code>. * @param e the keyboard event */ void preProcessKeyEvent(KeyEvent e) { // Dump the list of child windows to System.out. if (e.isActionKey() && e.getKeyCode() == KeyEvent.VK_F1 && e.isControlDown() && e.isShiftDown() && e.getID() == KeyEvent.KEY_PRESSED) { list(System.out, 0); } } void postProcessKeyEvent(KeyEvent e) { // Do nothing } /** * Returns the child Component of this Window that has focus if this Window * is focused; returns null otherwise. * * @return the child Component with focus, or null if this Window is not * focused * @see #getMostRecentFocusOwner * @see #isFocused */ public Component getFocusOwner() { return (isFocused()) ? KeyboardFocusManager.getCurrentKeyboardFocusManager(). getFocusOwner() : null; } /** * Returns the child Component of this Window that will receive the focus * when this Window is focused. If this Window is currently focused, this * method returns the same Component as <code>getFocusOwner()</code>. If * this Window is not focused, then the child Component that most recently * requested focus will be returned. If no child Component has ever * requested focus, and this is a focusable Window, then this Window's * initial focusable Component is returned. If no child Component has ever * requested focus, and this is a non-focusable Window, null is returned. * * @return the child Component that will receive focus when this Window is * focused * @see #getFocusOwner * @see #isFocused * @see #isFocusableWindow * @since 1.4 */ public Component getMostRecentFocusOwner() { if (isFocused()) { return getFocusOwner(); } else { Component mostRecent = KeyboardFocusManager.getMostRecentFocusOwner(this); if (mostRecent != null) { return mostRecent; } else { return (isFocusableWindow()) ? getFocusTraversalPolicy().getInitialComponent(this) : null; } } } /** * Returns whether this Window is active. Only a Frame or a Dialog may be * active. The native windowing system may denote the active Window or its * children with special decorations, such as a highlighted title bar. The * active Window is always either the focused Window, or the first Frame or * Dialog that is an owner of the focused Window. * * @return whether this is the active Window. * @see #isFocused * @since 1.4 */ public boolean isActive() { return (KeyboardFocusManager.getCurrentKeyboardFocusManager(). getActiveWindow() == this); } /** * Returns whether this Window is focused. If there exists a focus owner, * the focused Window is the Window that is, or contains, that focus owner. * If there is no focus owner, then no Window is focused. * <p> * If the focused Window is a Frame or a Dialog it is also the active * Window. Otherwise, the active Window is the first Frame or Dialog that * is an owner of the focused Window. * * @return whether this is the focused Window. * @see #isActive * @since 1.4 */ public boolean isFocused() { return (KeyboardFocusManager.getCurrentKeyboardFocusManager(). getGlobalFocusedWindow() == this); } /** * Gets a focus traversal key for this Window. (See <code> * setFocusTraversalKeys</code> for a full description of each key.) * <p> * If the traversal key has not been explicitly set for this Window, * then this Window's parent's traversal key is returned. If the * traversal key has not been explicitly set for any of this Window's * ancestors, then the current KeyboardFocusManager's default traversal key * is returned. * * @param id one of KeyboardFocusManager.FORWARD_TRAVERSAL_KEYS, * KeyboardFocusManager.BACKWARD_TRAVERSAL_KEYS, * KeyboardFocusManager.UP_CYCLE_TRAVERSAL_KEYS, or * KeyboardFocusManager.DOWN_CYCLE_TRAVERSAL_KEYS * @return the AWTKeyStroke for the specified key * @see Container#setFocusTraversalKeys * @see KeyboardFocusManager#FORWARD_TRAVERSAL_KEYS * @see KeyboardFocusManager#BACKWARD_TRAVERSAL_KEYS * @see KeyboardFocusManager#UP_CYCLE_TRAVERSAL_KEYS * @see KeyboardFocusManager#DOWN_CYCLE_TRAVERSAL_KEYS * @throws IllegalArgumentException if id is not one of * KeyboardFocusManager.FORWARD_TRAVERSAL_KEYS, * KeyboardFocusManager.BACKWARD_TRAVERSAL_KEYS, * KeyboardFocusManager.UP_CYCLE_TRAVERSAL_KEYS, or * KeyboardFocusManager.DOWN_CYCLE_TRAVERSAL_KEYS * @since 1.4 */ public Set getFocusTraversalKeys(int id) { if (id < 0 || id >= KeyboardFocusManager.TRAVERSAL_KEY_LENGTH) { throw new IllegalArgumentException("invalid focus traversal key identifier"); } // Okay to return Set directly because it is an unmodifiable view Set keystrokes = (focusTraversalKeys != null) ? focusTraversalKeys[id] : null; if (keystrokes != null) { return keystrokes; } else { return KeyboardFocusManager.getCurrentKeyboardFocusManager(). getDefaultFocusTraversalKeys(id); } } /** * Does nothing because Windows must always be roots of a focus traversal * cycle. The passed-in value is ignored. * * @param focusCycleRoot this value is ignored * @see #isFocusCycleRoot * @see Container#setFocusTraversalPolicy * @see Container#getFocusTraversalPolicy * @since 1.4 */ public final void setFocusCycleRoot(boolean focusCycleRoot) { } /** * Always returns <code>true</code> because all Windows must be roots of a * focus traversal cycle. * * @return <code>true</code> * @see #setFocusCycleRoot * @see Container#setFocusTraversalPolicy * @see Container#getFocusTraversalPolicy * @since 1.4 */ public final boolean isFocusCycleRoot() { return true; } /** * Always returns <code>null</code> because Windows have no ancestors; they * represent the top of the Component hierarchy. * * @return <code>null</code> * @see Container#isFocusCycleRoot() * @since 1.4 */ public final Container getFocusCycleRootAncestor() { return null; } /** * Returns whether this Window can become the focused Window, that is, * whether this Window or any of its subcomponents can become the focus * owner. For a Frame or Dialog to be focusable, its focusable Window state * must be set to <code>true</code>. For a Window which is not a Frame or * Dialog to be focusable, its focusable Window state must be set to * <code>true</code>, its nearest owning Frame or Dialog must be * showing on the screen, and it must contain at least one Component in * its focus traversal cycle. If any of these conditions is not met, then * neither this Window nor any of its subcomponents can become the focus * owner. * * @return <code>true</code> if this Window can be the focused Window; * <code>false</code> otherwise * @see #getFocusableWindowState * @see #setFocusableWindowState * @see #isShowing * @see Component#isFocusable * @since 1.4 */ public final boolean isFocusableWindow() { // If a Window/Frame/Dialog was made non-focusable, then it is always // non-focusable. if (!getFocusableWindowState()) { return false; } // All other tests apply only to Windows. if (this instanceof Frame || this instanceof Dialog) { return true; } // A Window must have at least one Component in its root focus // traversal cycle to be focusable. if (getFocusTraversalPolicy().getDefaultComponent(this) == null) { return false; } // A Window's nearest owning Frame or Dialog must be showing on the // screen. for (Window owner = getOwner(); owner != null; owner = owner.getOwner()) { if (owner instanceof Frame || owner instanceof Dialog) { return owner.isShowing(); } } return false; } /** * Returns whether this Window can become the focused Window if it meets * the other requirements outlined in <code>isFocusableWindow</code>. If * this method returns <code>false</code>, then * <code>isFocusableWindow</code> will return <code>false</code> as well. * If this method returns <code>true</code>, then * <code>isFocusableWindow</code> may return <code>true</code> or * <code>false</code> depending upon the other requirements which must be * met in order for a Window to be focusable. * <p> * By default, all Windows have a focusable Window state of * <code>true</code>. * * @return whether this Window can be the focused Window * @see #isFocusableWindow * @see #setFocusableWindowState * @see #isShowing * @see Component#setFocusable * @since 1.4 */ public boolean getFocusableWindowState() { return focusableWindowState; } /** * Sets whether this Window can become the focused Window if it meets * the other requirements outlined in <code>isFocusableWindow</code>. If * this Window's focusable Window state is set to <code>false</code>, then * <code>isFocusableWindow</code> will return <code>false</code>. If this * Window's focusable Window state is set to <code>true</code>, then * <code>isFocusableWindow</code> may return <code>true</code> or * <code>false</code> depending upon the other requirements which must be * met in order for a Window to be focusable. * <p> * Setting a Window's focusability state to <code>false</code> is the * standard mechanism for an application to identify to the AWT a Window * which will be used as a floating palette or toolbar, and thus should be * a non-focusable Window. * * @param focusableWindowState whether this Window can be the focused * Window * @see #isFocusableWindow * @see #getFocusableWindowState * @see #isShowing * @see Component#setFocusable * @since 1.4 */ public void setFocusableWindowState(boolean focusableWindowState) { boolean oldFocusableWindowState; synchronized (this) { oldFocusableWindowState = this.focusableWindowState; this.focusableWindowState = focusableWindowState; } firePropertyChange("focusableWindowState", oldFocusableWindowState, focusableWindowState); if (oldFocusableWindowState && !focusableWindowState && isFocused()) { for (Window owner = (Window)getParent(); owner != null; owner = (Window)owner.getParent()) { Component toFocus = KeyboardFocusManager.getMostRecentFocusOwner(owner); if (toFocus != null && toFocus.requestFocus(false)) { return; } } KeyboardFocusManager.getCurrentKeyboardFocusManager(). clearGlobalFocusOwner(); } } /** * Adds a PropertyChangeListener to the listener list. The listener is * registered for all bound properties of this class, including the * following: * <ul> * <li>this Window's font ("font")</li> * <li>this Window's background color ("background")</li> * <li>this Window's foreground color ("foreground")</li> * <li>this Window's focusability ("focusable")</li> * <li>this Window's focus traversal keys enabled state * ("focusTraversalKeysEnabled")</li> * <li>this Window's Set of FORWARD_TRAVERSAL_KEYS * ("forwardFocusTraversalKeys")</li> * <li>this Window's Set of BACKWARD_TRAVERSAL_KEYS * ("backwardFocusTraversalKeys")</li> * <li>this Window's Set of UP_CYCLE_TRAVERSAL_KEYS * ("upCycleFocusTraversalKeys")</li> * <li>this Window's Set of DOWN_CYCLE_TRAVERSAL_KEYS * ("downCycleFocusTraversalKeys")</li> * <li>this Window's focus traversal policy ("focusTraversalPolicy") * </li> * <li>this Window's focusable Window state ("focusableWindowState") * </li> * </ul> * Note that if this Window is inheriting a bound property, then no * event will be fired in response to a change in the inherited property. * <p> * If listener is null, no exception is thrown and no action is performed. * * @param listener the PropertyChangeListener to be added * * @see Component#removePropertyChangeListener * @see #addPropertyChangeListener(java.lang.String,java.beans.PropertyChangeListener) */ public void addPropertyChangeListener(PropertyChangeListener listener) { super.addPropertyChangeListener(listener); } /** * Adds a PropertyChangeListener to the listener list for a specific * property. The specified property may be user-defined, or one of the * following: * <ul> * <li>this Window's font ("font")</li> * <li>this Window's background color ("background")</li> * <li>this Window's foreground color ("foreground")</li> * <li>this Window's focusability ("focusable")</li> * <li>this Window's focus traversal keys enabled state * ("focusTraversalKeysEnabled")</li> * <li>this Window's Set of FORWARD_TRAVERSAL_KEYS * ("forwardFocusTraversalKeys")</li> * <li>this Window's Set of BACKWARD_TRAVERSAL_KEYS * ("backwardFocusTraversalKeys")</li> * <li>this Window's Set of UP_CYCLE_TRAVERSAL_KEYS * ("upCycleFocusTraversalKeys")</li> * <li>this Window's Set of DOWN_CYCLE_TRAVERSAL_KEYS * ("downCycleFocusTraversalKeys")</li> * <li>this Window's focus traversal policy ("focusTraversalPolicy") * </li> * <li>this Window's focusable Window state ("focusableWindowState") * </li> * </ul> * Note that if this Window is inheriting a bound property, then no * event will be fired in response to a change in the inherited property. * <p> * If listener is null, no exception is thrown and no action is performed. * * @param propertyName one of the property names listed above * @param listener the PropertyChangeListener to be added * * @see #addPropertyChangeListener(java.beans.PropertyChangeListener) * @see Component#removePropertyChangeListener */ public void addPropertyChangeListener(String propertyName, PropertyChangeListener listener) { super.addPropertyChangeListener(propertyName, listener); } /** * Dispatches an event to this window or one of its sub components. * @param e the event */ void dispatchEventImpl(AWTEvent e) { if (e.getID() == ComponentEvent.COMPONENT_RESIZED) { invalidate(); validate(); } super.dispatchEventImpl(e); } /** * @deprecated As of JDK version 1.1 * replaced by <code>dispatchEvent(AWTEvent)</code>. */ public boolean postEvent(Event e) { if (handleEvent(e)) { e.consume(); return true; } return false; } /** * Checks if this Window is showing on screen. * @see Component#setVisible */ public boolean isShowing() { return visible; } /** * Applies the ResourceBundle's ComponentOrientation * to this Window and all components contained within it. * * @see ComponentOrientation * @since 1.2 * * @deprecated As of J2SE 1.4, replaced by * {@link Component#applyComponentOrientation Component.applyComponentOrientation}. */ public void applyResourceBundle(ResourceBundle rb) { applyComponentOrientation(ComponentOrientation.getOrientation(rb)); } /** * Loads the ResourceBundle with the given name using the default locale * and applies its ComponentOrientation * to this Window and all components contained within it. * * @see ComponentOrientation * @since 1.2 * * @deprecated As of J2SE 1.4, replaced by * {@link Component#applyComponentOrientation Component.applyComponentOrientation}. */ public void applyResourceBundle(String rbName) { applyResourceBundle(ResourceBundle.getBundle(rbName)); } /* * Support for tracking all windows owned by this window */ void addOwnedWindow(WeakReference weakWindow) { if (weakWindow != null) { synchronized(ownedWindowList) { // this if statement should really be an assertion, but we don't // have asserts... if (!ownedWindowList.contains(weakWindow)) { ownedWindowList.addElement(weakWindow); } } } } void removeOwnedWindow(WeakReference weakWindow) { if (weakWindow != null) { // synchronized block not required since removeElement is // already synchronized ownedWindowList.removeElement(weakWindow); } } void connectOwnedWindow(Window child) { WeakReference weakChild = new WeakReference(child); child.weakThis = weakChild; child.parent = this; addOwnedWindow(weakChild); } /** * The window serialized data version. * * @serial */ private int windowSerializedDataVersion = 2; /** * Writes default serializable fields to stream. Writes * a list of serializable <code>WindowListener</code>s and * <code>WindowFocusListener</code>s as optional data. * Writes a list of child windows as optional data. * * @param s the <code>ObjectOutputStream</code> to write * @serialData <code>null</code> terminated sequence of * 0 or more pairs; the pair consists of a <code>String</code> * and and <code>Object</code>; the <code>String</code> * indicates the type of object and is one of the following: * <code>windowListenerK</code> indicating a * <code>WindowListener</code> object; * <code>windowFocusWindowK</code> indicating a * <code>WindowFocusListener</code> object; * <code>ownedWindowK</code> indicating a child * <code>Window</code> object * * @see AWTEventMulticaster#save(java.io.ObjectOutputStream, java.lang.String, java.util.EventListener) * @see Component#windowListenerK * @see Component#windowFocusListenerK * @see Component#ownedWindowK * @see #readObject(ObjectInputStream) */ private void writeObject(ObjectOutputStream s) throws IOException { synchronized (this) { // Update old focusMgr fields so that our object stream can be read // by previous releases focusMgr = new FocusManager(); focusMgr.focusRoot = this; focusMgr.focusOwner = getMostRecentFocusOwner(); s.defaultWriteObject(); // Clear fields so that we don't keep extra references around focusMgr = null; AWTEventMulticaster.save(s, windowListenerK, windowListener); AWTEventMulticaster.save(s, windowFocusListenerK, windowFocusListener); AWTEventMulticaster.save(s, windowStateListenerK, windowStateListener); } s.writeObject(null); synchronized (ownedWindowList) { for (int i = 0; i < ownedWindowList.size(); i++) { Window child = (Window) (((WeakReference) (ownedWindowList.elementAt(i))).get()); if (child != null) { s.writeObject(ownedWindowK); s.writeObject(child); } } } s.writeObject(null); } /** * Reads the <code>ObjectInputStream</code> and an optional * list of listeners to receive various events fired by * the component; also reads a list of * (possibly <code>null</code>) child windows. * Unrecognized keys or values will be ignored. * * @param s the <code>ObjectInputStream</code> to read * @exception HeadlessException if * <code>GraphicsEnvironment.isHeadless</code> returns * <code>true</code> * @see java.awt.GraphicsEnvironment#isHeadless * @see #writeObject */ private void readObject(ObjectInputStream s) throws ClassNotFoundException, IOException, HeadlessException { GraphicsEnvironment.checkHeadless(); setWarningString(); inputContextLock = new Object(); // Deserialized Windows are not yet visible. visible = false; weakThis = new WeakReference(this); ObjectInputStream.GetField f = s.readFields(); syncLWRequests = f.get("syncLWRequests", systemSyncLWRequests); state = f.get("state", 0); focusableWindowState = f.get("focusableWindowState", true); windowSerializedDataVersion = f.get("windowSerializedDataVersion", 1); // Note: 1.4 (or later) doesn't use focusMgr focusMgr = (FocusManager)f.get("focusMgr", null); ownedWindowList = new Vector(); if (windowSerializedDataVersion < 2) { // Translate old-style focus tracking to new model. For 1.4 and // later releases, we'll rely on the Window's initial focusable // Component. if (focusMgr != null) { if (focusMgr.focusOwner != null) { KeyboardFocusManager. setMostRecentFocusOwner(this, focusMgr.focusOwner); } } // This field is non-transient and relies on default serialization. // However, the default value is insufficient, so we need to set // it explicitly for object data streams prior to 1.4. focusableWindowState = true; } Object keyOrNull; while(null != (keyOrNull = s.readObject())) { String key = ((String)keyOrNull).intern(); if (windowListenerK == key) { addWindowListener((WindowListener)(s.readObject())); } else if (windowFocusListenerK == key) { addWindowFocusListener((WindowFocusListener)(s.readObject())); } else if (windowStateListenerK == key) { addWindowStateListener((WindowStateListener)(s.readObject())); } else // skip value for unrecognized key s.readObject(); } try { while (null != (keyOrNull = s.readObject())) { String key = ((String)keyOrNull).intern(); if (ownedWindowK == key) connectOwnedWindow((Window) s.readObject()); else // skip value for unrecognized key s.readObject(); } } catch (OptionalDataException e) { // 1.1 serialized form // ownedWindowList will be updated by Frame.readObject } } /* * --- Accessibility Support --- * */ /** * Gets the AccessibleContext associated with this Window. * For windows, the AccessibleContext takes the form of an * AccessibleAWTWindow. * A new AccessibleAWTWindow instance is created if necessary. * * @return an AccessibleAWTWindow that serves as the * AccessibleContext of this Window */ public AccessibleContext getAccessibleContext() { if (accessibleContext == null) { accessibleContext = new AccessibleAWTWindow(); } return accessibleContext; } /** * This class implements accessibility support for the * <code>Window</code> class. It provides an implementation of the * Java Accessibility API appropriate to window user-interface elements. */ protected class AccessibleAWTWindow extends AccessibleAWTContainer { /** * Get the role of this object. * * @return an instance of AccessibleRole describing the role of the * object * @see javax.accessibility.AccessibleRole */ public AccessibleRole getAccessibleRole() { return AccessibleRole.WINDOW; } /** * Get the state of this object. * * @return an instance of AccessibleStateSet containing the current * state set of the object * @see javax.accessibility.AccessibleState */ public AccessibleStateSet getAccessibleStateSet() { AccessibleStateSet states = super.getAccessibleStateSet(); if (getFocusOwner() != null) { states.add(AccessibleState.ACTIVE); } return states; } } // inner class AccessibleAWTWindow /** * This method returns the GraphicsConfiguration used by this Window. */ public GraphicsConfiguration getGraphicsConfiguration() { //NOTE: for multiscreen, this will need to take into account //which screen the window is on/mostly on instead of returning the //default or constructor argument config. synchronized(getTreeLock()) { if (graphicsConfig == null && !GraphicsEnvironment.isHeadless()) { graphicsConfig = GraphicsEnvironment. getLocalGraphicsEnvironment(). getDefaultScreenDevice(). getDefaultConfiguration(); } return graphicsConfig; } } /** * Reset this Window's GraphicsConfiguration to match its peer. */ void resetGC() { if (!GraphicsEnvironment.isHeadless()) { // use the peer's GC setGCFromPeer(); // if it's still null, use the default if (graphicsConfig == null) { graphicsConfig = GraphicsEnvironment. getLocalGraphicsEnvironment(). getDefaultScreenDevice(). getDefaultConfiguration(); } } } /** * Sets the location of the window relative to the specified * component. If the component is not currently showing, * or <code>c</code> is <code>null</code>, the * window is centered on the screen. If the bottom of the * component is offscreen, the window is placed to the * side of the <code>Component</code> that is closest * to the center of the screen. So if the * <code>Component</code> is on the right part of the * screen, the <code>Window</code> is placed to its left, * and visa versa. * * @param c the component in relation to which the window's location * is determined * @since 1.4 */ public void setLocationRelativeTo(Component c) { Container root=null; if (c != null) { if (c instanceof Window || c instanceof Applet) { root = (Container)c; } else { Container parent; for(parent = c.getParent() ; parent != null ; parent = parent.getParent()) { if (parent instanceof Window || parent instanceof Applet) { root = parent; break; } } } } if((c != null && !c.isShowing()) || root == null || !root.isShowing()) { Dimension paneSize = getSize(); Dimension screenSize = getToolkit().getScreenSize(); setLocation((screenSize.width - paneSize.width) / 2, (screenSize.height - paneSize.height) / 2); } else { Dimension invokerSize = c.getSize(); Point invokerScreenLocation; // If this method is called directly after a call to // setLocation() on the "root", getLocationOnScreen() // may return stale results (Bug#4181562), so we walk // up the tree to calculate the position instead // (unless "root" is an applet, where we cannot walk // all the way up to a toplevel window) // if (root instanceof Applet) { invokerScreenLocation = c.getLocationOnScreen(); } else { invokerScreenLocation = new Point(0,0); Component tc = c; while (tc != null) { Point tcl = tc.getLocation(); invokerScreenLocation.x += tcl.x; invokerScreenLocation.y += tcl.y; if (tc == root) { break; } tc = tc.getParent(); } } Rectangle windowBounds = getBounds(); int dx = invokerScreenLocation.x+((invokerSize.width-windowBounds.width)>>1); int dy = invokerScreenLocation.y+((invokerSize.height - windowBounds.height)>>1); Dimension ss = getToolkit().getScreenSize(); if (dy+windowBounds.height>ss.height) { dy = ss.height-windowBounds.height; dx = invokerScreenLocation.x<(ss.width>>1) ? invokerScreenLocation.x+invokerSize.width : invokerScreenLocation.x-windowBounds.width; } if (dx+windowBounds.width>ss.width) dx = ss.width-windowBounds.width; if (dx<0) dx = 0; if (dy<0) dy = 0; setLocation(dx, dy); } } /** * Overridden from Component. Top-level Windows should not propagate a * MouseWheelEvent beyond themselves into their owning Windows. */ void deliverMouseWheelToAncestor(MouseWheelEvent e) {} /** * Overridden from Component. Top-level Windows don't dispatch to ancestors */ boolean dispatchMouseWheelToAncestor(MouseWheelEvent e) {return false;} /** * Creates a new strategy for multi-buffering on this component. * Multi-buffering is useful for rendering performance. This method * attempts to create the best strategy available with the number of * buffers supplied. It will always create a <code>BufferStrategy</code> * with that number of buffers. * A page-flipping strategy is attempted first, then a blitting strategy * using accelerated buffers. Finally, an unaccelerated blitting * strategy is used. * <p> * Each time this method is called, * the existing buffer strategy for this component is discarded. * @param numBuffers number of buffers to create * @exception IllegalArgumentException if numBuffers is less than 1. * @exception IllegalStateException if the component is not displayable * @see #isDisplayable * @see #getBufferStrategy * @since 1.4 */ public void createBufferStrategy(int numBuffers) { super.createBufferStrategy(numBuffers); } /** * Creates a new strategy for multi-buffering on this component with the * required buffer capabilities. This is useful, for example, if only * accelerated memory or page flipping is desired (as specified by the * buffer capabilities). * <p> * Each time this method * is called, the existing buffer strategy for this component is discarded. * @param numBuffers number of buffers to create, including the front buffer * @param caps the required capabilities for creating the buffer strategy; * cannot be <code>null</code> * @exception AWTException if the capabilities supplied could not be * supported or met; this may happen, for example, if there is not enough * accelerated memory currently available, or if page flipping is specified * but not possible. * @exception IllegalArgumentException if numBuffers is less than 1, or if * caps is <code>null</code> * @see #getBufferStrategy * @since 1.4 */ public void createBufferStrategy(int numBuffers, BufferCapabilities caps) throws AWTException { super.createBufferStrategy(numBuffers, caps); } /** * @return the buffer strategy used by this component * @see #createBufferStrategy * @since 1.4 */ public BufferStrategy getBufferStrategy() { return super.getBufferStrategy(); } Component getTemporaryLostComponent() { return temporaryLostComponent; } Component setTemporaryLostComponent(Component component) { Component previousComp = temporaryLostComponent; // Check that "component" is an acceptable focus owner and don't store it otherwise // - or later we will have problems with opposite while handling WINDOW_GAINED_FOCUS if (component == null || (component.isDisplayable() && component.isVisible() && component.isEnabled() && component.isFocusable())) { temporaryLostComponent = component; } else { temporaryLostComponent = null; } return previousComp; } private boolean alwaysOnTop; public final void setAlwaysOnTop(boolean alwaysOnTop) { boolean oldAlwaysOnTop; synchronized(this) { oldAlwaysOnTop = this.alwaysOnTop; this.alwaysOnTop = alwaysOnTop; } if (oldAlwaysOnTop != alwaysOnTop ) { firePropertyChange("alwaysOnTop", oldAlwaysOnTop, alwaysOnTop); } } public final boolean isAlwaysOnTop() { return alwaysOnTop; } } // class Window /** * This class is no longer used, but is maintained for Serialization * backward-compatibility. */ class FocusManager implements java.io.Serializable { Container focusRoot; Component focusOwner; /* * JDK 1.1 serialVersionUID */ static final long serialVersionUID = 2491878825643557906L; }