package regalowl.hyperconomy; import java.util.ArrayList; import org.bukkit.Location; import org.bukkit.entity.Player; public interface Shop extends Comparable<Shop>{ public int compareTo(Shop s); public void setPoint1(String world, int x, int y, int z); public void setPoint2(String world, int x, int y, int z); public void setGlobal(); public void setPoint1(Location l); public void setPoint2(Location l); public void setMessage1(String message); public void setMessage2(String message); public void setDefaultMessages(); public void setWorld(String world); public void setName(String name); public void setEconomy(String economy); public boolean inShop(int x, int y, int z, String world); public boolean inShop(Player player); public void sendEntryMessage(Player player); public String getEconomy(); public HyperEconomy getHyperEconomy(); public String getName(); public HyperPlayer getOwner(); public void setOwner(HyperPlayer owner); public String getDisplayName(); /** * Returns true if the Shop has stock of the given object name. */ public boolean isStocked(String item); /** * Returns true if the Shop has stock of the given HyperObject. */ public boolean isStocked(HyperObject ho); /** * Returns true if the HyperObject is not banned, and is tradeable. */ public boolean isTradeable(HyperObject ho); /** * Returns true if a HyperObject is banned from the Shop. */ public boolean isBanned(HyperObject ho); /** * Returns true if the HyperObject with the given name is banned from the Shop. */ public boolean isBanned(String name); /** * Returns true if a HyperObject is in stock and tradeable. */ public boolean isAvailable(HyperObject ho); /** * Returns all HyperObjects that are available for trade in this shop. */ public ArrayList<HyperObject> getTradeableObjects(); public void unBanAllObjects(); public void banAllObjects(); public void unBanObjects(ArrayList<HyperObject> objects); public void banObjects(ArrayList<HyperObject> objects); public int getP1x(); public int getP1y(); public int getP1z(); public int getP2x(); public int getP2y(); public int getP2z(); public Location getLocation1(); public Location getLocation2(); public void updatePlayerStatus(); public int getVolume(); public void deleteShop(); }