/*
* This file is part of the Haven & Hearth game client.
* Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and
* Björn Johannessen <johannessen.bjorn@gmail.com>
*
* Redistribution and/or modification of this file is subject to the
* terms of the GNU Lesser General Public License, version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Other parts of this source tree adhere to other copying
* rights. Please see the file `COPYING' in the root directory of the
* source tree for details.
*
* A copy the GNU Lesser General Public License is distributed along
* with the source tree of which this file is a part in the file
* `doc/LPGL-3'. If it is missing for any reason, please see the Free
* Software Foundation's website at <http://www.fsf.org/>, or write
* to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package haven;
import java.awt.Color;
public class Buff {
public static final Text.Foundry nfnd = new Text.Foundry("SansSerif", 10);
int id;
Indir<Resource> res;
String tt = null;
int ameter = -1;
int nmeter = -1;
int cmeter = -1;
int cticks = -1;
long gettime;
Tex ntext = null;
boolean major = false;
public Buff(int id, Indir<Resource> res) {
this.id = id;
this.res = res;
}
Tex nmeter() {
if(ntext == null)
ntext = new TexI(Utils.outline2(nfnd.render(Integer.toString(nmeter), Color.WHITE).img, Color.BLACK));
return(ntext);
}
}