package tim.prune.gui.map;
import java.awt.Color;
import java.awt.image.BufferedImage;
/**
* Class to manage coordinate conversions and other stuff for maps
*/
public abstract class MapUtils
{
/**
* Transform a longitude into an x coordinate
* @param inLon longitude in degrees
* @return scaled X value from 0 to 1
*/
public static double getXFromLongitude(double inLon)
{
return (inLon + 180.0) / 360.0;
}
/**
* Transform a latitude into a y coordinate
* @param inLat latitude in degrees
* @return scaled Y value from 0 to 1
*/
public static double getYFromLatitude(double inLat)
{
return (1 - Math.log(Math.tan(inLat * Math.PI / 180) + 1 / Math.cos(inLat * Math.PI / 180)) / Math.PI) / 2;
}
/**
* Transform an x coordinate into a longitude
* @param inX scaled X value from 0(-180deg) to 1(+180deg)
* @return longitude in degrees
*/
public static double getLongitudeFromX(double inX)
{
// Ensure x is really between 0 and 1 (to wrap longitudes)
double x = ((inX % 1.0) + 1.0) % 1.0;
// Note: First %1.0 restricts range to (-1,1), then +1.0 shifts to (0,2)
// Finally, %1.0 to give (0,1)
return x * 360.0 - 180.0;
}
/**
* Transform a y coordinate into a latitude
* @param inY scaled Y value from 0 to 1
* @return latitude in degrees
*/
public static double getLatitudeFromY(double inY)
{
double n = Math.PI * (1 - 2 * inY);
return 180 / Math.PI * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n)));
}
/**
* Tests whether there are any dark pixels in the image within the specified x,y rectangle
* @param inImage image to test
* @param inX left X coordinate
* @param inY bottom Y coordinate
* @param inWidth width of rectangle
* @param inHeight height of rectangle
* @param inTextColour colour of text
* @return true if the rectangle overlaps stuff too close to the given colour
*/
public static boolean overlapsPoints(BufferedImage inImage, int inX, int inY,
int inWidth, int inHeight, Color inTextColour)
{
// each of the colour channels must be further away than this to count as empty
final int BRIGHTNESS_LIMIT = 80;
final int textRGB = inTextColour.getRGB();
final int textLow = textRGB & 255;
final int textMid = (textRGB >> 8) & 255;
final int textHigh = (textRGB >> 16) & 255;
try
{
// loop over x coordinate of rectangle
for (int x=0; x<inWidth; x++)
{
// loop over y coordinate of rectangle
for (int y=0; y<inHeight; y++)
{
int pixelColor = inImage.getRGB(inX + x, inY - y);
// split into four components rgba
int pixLow = pixelColor & 255;
int pixMid = (pixelColor >> 8) & 255;
int pixHigh = (pixelColor >> 16) & 255;
//int fourthBit = (pixelColor >> 24) & 255; // alpha ignored
// If colours are too close in any channel then it's an overlap
if (Math.abs(pixLow-textLow) < BRIGHTNESS_LIMIT ||
Math.abs(pixMid-textMid) < BRIGHTNESS_LIMIT ||
Math.abs(pixHigh-textHigh) < BRIGHTNESS_LIMIT) {return true;}
}
}
}
catch (NullPointerException e) {
// ignore null pointers, just return false
}
return false;
}
}