/* * Copyright 2016 Substance Mobile * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.animbus.music.media.stable; import android.content.Context; import android.media.AudioManager; import android.media.MediaPlayer; import android.os.PowerManager; import android.support.v4.media.session.PlaybackStateCompat; import android.util.Log; import com.animbus.music.media.objects.Song; import java.io.IOException; import java.util.ArrayList; import java.util.List; import static android.media.AudioManager.OnAudioFocusChangeListener; import static android.media.MediaPlayer.OnCompletionListener; import static android.media.MediaPlayer.OnErrorListener; import static android.media.MediaPlayer.OnPreparedListener; import static android.media.MediaPlayer.OnSeekCompleteListener; import static android.support.v4.media.session.PlaybackStateCompat.STATE_FAST_FORWARDING; import static android.support.v4.media.session.PlaybackStateCompat.STATE_NONE; import static android.support.v4.media.session.PlaybackStateCompat.STATE_PAUSED; import static android.support.v4.media.session.PlaybackStateCompat.STATE_PLAYING; import static android.support.v4.media.session.PlaybackStateCompat.STATE_REWINDING; import static android.support.v4.media.session.PlaybackStateCompat.STATE_STOPPED; /** * WARNING: This class is extremely experimental. This file was created on 7/20/2015 by Adrian. */ public class PlaybackManager implements OnAudioFocusChangeListener, OnPreparedListener, OnErrorListener, OnCompletionListener, OnSeekCompleteListener { /** * The volume we set the media player to when GEM loses audio focus, but is allowed to reduce the volume instead of stopping playback. */ public static final float VOLUME_DUCK = 0.2f; /** * The volume we set the media player when GEM has audio focus. */ public static final float VOLUME_NORMAL = 1.0f; /** * This is the value you would use for tis situation: * The user presses "Previous". if the current position in the song is greater then this value, * pressing "Previous" will restart the song, if not it will play the previous song */ public static final int MAX_DURATION_FOR_REPEAT = 3000; private final static PlaybackManager instance = new PlaybackManager(); /** * This clsss's log tag */ private static final String TAG = "Playback Manager:"; /** * GEM doesn't have audio focus, and can't duck (play at a low volume) */ private static final int AUDIO_NO_FOCUS_NO_DUCK = 0; /** * GEM doesn't have focus, but can duck (play at a low volume) */ private static final int AUDIO_NO_FOCUS_CAN_DUCK = 1; /** * GEM has full audio focus */ private static final int AUDIO_FOCUSED = 2; public Song mSong; private MediaService mService; /** * Type of audio focus GEM currently has: */ private int mAudioFocus = AUDIO_NO_FOCUS_NO_DUCK; /** * Underlying Media Player */ private MediaPlayer mMediaPlayer; /** * AudioManager used to change volume and manage audio focus */ private AudioManager mAudioManager; private boolean mPlayOnFocusGain; /** * The ID of the current song */ private volatile long mCurrentMediaId; public Context mContext; private volatile int mCurrentPosition; public ArrayList<OnChangedListener> listeners = new ArrayList<>(); public MediaNotification mNotification; private MediaService ervice; /////////////////////////////////////////////////////////////////////////// // Ways to get the class... /////////////////////////////////////////////////////////////////////////// private PlaybackManager() { } public static PlaybackManager get() { return instance; } public static PlaybackManager from(MediaService service) { return PlaybackManager.get().setContext(service).setService(service); } public PlaybackManager setContext(Context context) { this.mContext = context; mAudioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE); return this; } public PlaybackManager setService(MediaService service) { mService = service; return this; } /////////////////////////////////////////////////////////////////////////// // Controls /////////////////////////////////////////////////////////////////////////// /** * This is the play method that plays music from an item * * @param item this is for the player to recognise what song to play */ public void play(Song item) { mPlayOnFocusGain = true; tryToGetAudioFocus(); long mediaId = item.getID(); boolean mediaHasChanged = !(mediaId == mCurrentMediaId); if (mediaHasChanged) { mCurrentPosition = 0; mCurrentMediaId = mediaId; } if (mService.getState() == STATE_PAUSED && !mediaHasChanged && mMediaPlayer != null) { configMediaPlayerState(); } else { mService.setState(STATE_STOPPED); relaxResources(false); // release everything except MediaPlayer try { createMediaPlayerIfNeeded(); mService.setState(STATE_PLAYING); mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); mMediaPlayer.setDataSource(mContext, item.getUri()); // Starts preparing the media player in the background. When // it's done, it will call our OnPreparedListener (that is, // the onPrepared() method on this class, since we set the // listener to 'this'). Until the media player is prepared, // we *cannot* call start() on it! mMediaPlayer.prepareAsync(); mSong = item; for (OnChangedListener l : listeners) { l.onSongChanged(item); } mService.setAsForeground(); } catch (IOException ex) { Log.e(TAG, "Exception playing song", ex); } } } /** * A variaton of play that uses an item extracted from a list */ public void play(List<Song> list, int songPos) { ArrayList<Song> data = new ArrayList<>(list); play(data.get(songPos)); QueueManager.get().setQueue(data); QueueManager.get().setCurrentSongPos(songPos); } public void playQueueItem(int pos) { play(QueueManager.get().getCurrentQueueAsSong().get(pos)); QueueManager.get().setCurrentSongPos(pos); } /** * Plays the next song in the queue */ public void playNext() { play(QueueManager.get().getCurrentQueueAsSong(), QueueManager.get().updateNextSongPos()); } /** * Plays the previous song in the queue */ public void playPrev(boolean processSongPos) { if (processSongPos) { if (mMediaPlayer.getCurrentPosition() > MAX_DURATION_FOR_REPEAT) { play(QueueManager.get().getCurrentQueueAsSong(), QueueManager.get().getCurrentSongPos()); mCurrentPosition = 0; } else { play(QueueManager.get().getCurrentQueueAsSong(), QueueManager.get().updatePrevSongPos()); } } else { play(QueueManager.get().getCurrentQueueAsSong(), QueueManager.get().updatePrevSongPos()); } } /** * Pauses the playback */ public void pause() { if (mService.getState() == STATE_PLAYING) { // Pause media player and cancel the 'foreground service' state. if (mMediaPlayer != null && mMediaPlayer.isPlaying()) { mMediaPlayer.pause(); mCurrentPosition = mMediaPlayer.getCurrentPosition(); } // while paused, retain the MediaPlayer but give up audio focus relaxResources(false); giveUpAudioFocus(); mService.removeForeground(false); } mService.setState(STATE_PAUSED); } /** * Resumes playback if it is paused */ public void resume() { if (mService.getState() == STATE_PAUSED && mMediaPlayer != null) { mMediaPlayer.start(); mService.setState(STATE_PLAYING); tryToGetAudioFocus(); mService.setAsForeground(); Log.d(TAG, "Resuming"); } else { Log.d(TAG, "Not paused or MediaPlayer is null. Player is null: " + (mMediaPlayer == null)); } } /** * This is what is called to stop playback */ public void stop() { mService.setState(STATE_STOPPED); mCurrentPosition = getCurrentPosInSong(); // Give up Audio focus giveUpAudioFocus(); // Relax all resources relaxResources(true); //Stop the service mService.removeForeground(true); mService.stopService(); } public void seekTo(int position) { Log.d(TAG, "seekTo called with " + position); if (mMediaPlayer == null) { // If we do not have a current media player, simply update the current position mCurrentPosition = position; } else { if (getCurrentPosInSong() > position) { //If the old position is greater then the new one, then you are rewinding mService.setState(STATE_REWINDING); } else { //If the old one is less then the new one, then you are fast forwarding mService.setState(STATE_FAST_FORWARDING); } mCurrentPosition = position; mMediaPlayer.seekTo(position); } } public void setVolume(int mediaVolume) { mAudioManager.setStreamVolume(AudioManager.STREAM_MUSIC, mediaVolume, AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE); } public void setRepeat(boolean repeat) { mMediaPlayer.setLooping(repeat); } /////////////////////////////////////////////////////////////////////////// // Interfaces /////////////////////////////////////////////////////////////////////////// /** * Called by AudioManager on audio focus changes. * Implementation of {@link android.media.AudioManager.OnAudioFocusChangeListener} */ @Override public void onAudioFocusChange(int focusChange) { Log.d(TAG, "onAudioFocusChange. focusChange=" + focusChange); if (focusChange == AudioManager.AUDIOFOCUS_GAIN) { // We have gained focus: mAudioFocus = AUDIO_FOCUSED; } else if (focusChange == AudioManager.AUDIOFOCUS_LOSS || focusChange == AudioManager.AUDIOFOCUS_LOSS_TRANSIENT || focusChange == AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK) { // We have lost focus. If we can duck (low playback volume), we can keep playing. // Otherwise, we need to pause the playback. boolean canDuck = focusChange == AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK; mAudioFocus = canDuck ? AUDIO_NO_FOCUS_CAN_DUCK : AUDIO_NO_FOCUS_NO_DUCK; // If we are playing, we need to reset media player by calling configMediaPlayerState // with mAudioFocus properly set. if (mService.getState() == STATE_PLAYING && !canDuck) { // If we don't have audio focus and can't duck, we save the information that // we were playing, so that we can resume playback once we get the focus back. //todo setting mPlayOnFocusGain = true; } } else { Log.e(TAG, "onAudioFocusChange: Ignoring unsupported focusChange: " + focusChange); } configMediaPlayerState(); } /** * Called when MediaPlayer has completed a seek * * @see android.media.MediaPlayer.OnSeekCompleteListener */ @Override public void onSeekComplete(MediaPlayer mp) { Log.d(TAG, "onSeekComplete from MediaPlayer:" + mp.getCurrentPosition()); mCurrentPosition = mp.getCurrentPosition(); if (mService.getState() == STATE_REWINDING || mService.getState() == STATE_FAST_FORWARDING) { mMediaPlayer.start(); mService.setState(STATE_PLAYING); } } /** * Called when media player is done playing current song. * * @see android.media.MediaPlayer.OnCompletionListener */ @Override public void onCompletion(MediaPlayer player) { Log.d(TAG, "onCompletion from MediaPlayer"); if (!player.isLooping()) { // The media player finished playing the current song, so we go ahead and start the next. play(QueueManager.get().getCurrentQueueAsSong(), QueueManager.get().updateNextSongPos()); } } /** * Called when media player is done preparing. * * @see android.media.MediaPlayer.OnPreparedListener */ @Override public void onPrepared(MediaPlayer player) { Log.d(TAG, "onPrepared from MediaPlayer"); // The media player is done preparing. That means we can start playing if we // have audio focus. configMediaPlayerState(); } /** * Called when there's an error playing media. When this happens, the media * player goes to the Error state. We warn the user about the error and * reset the media player. * * @see android.media.MediaPlayer.OnErrorListener */ @Override public boolean onError(MediaPlayer mp, int what, int extra) { Log.e(TAG, "Media player error: what=" + what + ", extra=" + extra); return true; // true indicates we handled the error } public MediaPlayer getMediaPlayer() { return mMediaPlayer; } /////////////////////////////////////////////////////////////////////////// // Change Listener /////////////////////////////////////////////////////////////////////////// public interface OnChangedListener { void onSongChanged(Song song); void onPlaybackStateChanged(PlaybackStateCompat state); } public void registerListener(OnChangedListener l) { listeners.add(l); } public void unregisterListener(OnChangedListener l) { listeners.remove(l); } /////////////////////////////////////////////////////////////////////////// // Meat and potatoes of the code /////////////////////////////////////////////////////////////////////////// /** * Try to get the system audio focus. */ private void tryToGetAudioFocus() { Log.d(TAG, "tryToGetAudioFocus"); if (mAudioFocus != AUDIO_FOCUSED) { int result = mAudioManager.requestAudioFocus(this, AudioManager.STREAM_MUSIC, AudioManager.AUDIOFOCUS_GAIN); if (result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) { mAudioFocus = AUDIO_FOCUSED; } } } /** * Give up the audio focus. */ private void giveUpAudioFocus() { Log.d(TAG, "giveUpAudioFocus"); if (mAudioFocus == AUDIO_FOCUSED) { if (mAudioManager.abandonAudioFocus(this) == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) { mAudioFocus = AUDIO_NO_FOCUS_NO_DUCK; } } } /** * Reconfigures MediaPlayer according to audio focus settings and * starts/restarts it. This method starts/restarts the MediaPlayer * respecting the current audio focus state. So if we have focus, it will * play normally; if we don't have focus, it will either leave the * MediaPlayer paused or set it to a low volume, depending on what is * allowed by the current focus settings. This method assumes mPlayer != * null, so if you are calling it, you have to do so from a context where * you are sure this is the case. */ private void configMediaPlayerState() { Log.d(TAG, "configMediaPlayerState. mAudioFocus=" + mAudioFocus); if (mAudioFocus == AUDIO_NO_FOCUS_NO_DUCK) { // If we don't have audio focus and can't duck, we have to pause, if (mService.getState() == STATE_PLAYING) { pause(); } } else { // we have audio focus: if (mAudioFocus == AUDIO_NO_FOCUS_CAN_DUCK) { mMediaPlayer.setVolume(VOLUME_DUCK, VOLUME_DUCK); // we'll be relatively quiet } else { if (mMediaPlayer != null) { mMediaPlayer.setVolume(VOLUME_NORMAL, VOLUME_NORMAL); // we can be loud again } // else do something for remote client. } // If we were playing when we lost focus, we need to resume playing. if (mPlayOnFocusGain) { if (mMediaPlayer != null && !mMediaPlayer.isPlaying()) { Log.d(TAG, "configMediaPlayerState startMediaPlayer. seeking to " + mCurrentPosition); if (mCurrentPosition == mMediaPlayer.getCurrentPosition()) { mMediaPlayer.start(); mService.setState(STATE_PLAYING); } else { mMediaPlayer.seekTo(mCurrentPosition); } } mPlayOnFocusGain = false; } } } /** * Makes sure the media player exists and has been reset. This will create * the media player if needed, or reset the existing media player if one * already exists. */ private void createMediaPlayerIfNeeded() { Log.d(TAG, "createMediaPlayerIfNeeded. Needed: " + (mMediaPlayer == null)); if (mMediaPlayer == null) { mMediaPlayer = new MediaPlayer(); // Make sure the media player will acquire a wake-lock while // playing. If we don't do that, the CPU might go to sleep while the // song is playing, causing playback to stop. mMediaPlayer.setWakeMode(mContext, PowerManager.PARTIAL_WAKE_LOCK); // we want the media player to notify us when it's ready preparing, // and when it's done playing: mMediaPlayer.setOnPreparedListener(this); mMediaPlayer.setOnCompletionListener(this); mMediaPlayer.setOnErrorListener(this); mMediaPlayer.setOnSeekCompleteListener(this); } else { mMediaPlayer.reset(); } } /** * Releases resources used by the service for playback. This includes the * "foreground service" status, the wake locks and possibly the MediaPlayer. * * @param releaseMediaPlayer Indicates whether the Media Player should also * be released or not */ private void relaxResources(boolean releaseMediaPlayer) { Log.d(TAG, "RelaxResources. ReleaseMediaPlayer=" + releaseMediaPlayer); mService.removeForeground(false); // stop and release the Media Player, if it's available if (releaseMediaPlayer && mMediaPlayer != null) { mMediaPlayer.reset(); mMediaPlayer.release(); mMediaPlayer = null; } } /////////////////////////////////////////////////////////////////////////// // Getters /////////////////////////////////////////////////////////////////////////// /** * When called, this tells the app wheather the app is playing music */ public boolean isPlaying() { return mPlayOnFocusGain || (mMediaPlayer != null && mMediaPlayer.isPlaying()); } public int getCurrentPosInSong() { return mMediaPlayer != null ? mMediaPlayer.getCurrentPosition() : mCurrentPosition; } public Song getCurrentSong() { return mSong; } public boolean isActive() { return mService != null && mService.getSession() != null && !(mService.getState() == STATE_STOPPED || mService.getState() == STATE_NONE) && mService.getSession().isActive(); } public MediaService getService() { return mService; } public boolean isLooping() { return mMediaPlayer.isLooping(); } public boolean isInitiated() { return mService != null; } }