package tk.captainsplexx.Render.Gui;
import org.lwjgl.util.vector.Matrix4f;
import tk.captainsplexx.Shader.ShaderProgram;
public class GuiShader extends ShaderProgram{
private int location_transformationMatrix;
public GuiShader() {
super("res/shader/GuiShader.vert", "res/shader/GuiShader.frag");
}
public void loadTransformation(Matrix4f matrix){
super.loadMatrix(location_transformationMatrix, matrix);
}
@Override
protected void getAllUniformLocations() {
location_transformationMatrix = super.getUniformLocation("transformationMatrix");
}
@Override
protected void bindAttributes() {
super.bindAttribute(0, "position");
}
}