package com.floreantpos.swing; import java.awt.Color; import java.awt.Component; import java.awt.GradientPaint; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import javax.swing.AbstractButton; import javax.swing.JComponent; import javax.swing.UIManager; import javax.swing.plaf.ComponentUI; import com.jgoodies.looks.plastic.PlasticButtonUI; import com.jgoodies.looks.plastic.PlasticLookAndFeel; import com.jgoodies.looks.plastic.PlasticTheme; public class ButtonUI extends PlasticButtonUI { public ButtonUI() { super(); } static ButtonUI ui = new ButtonUI(); public static ComponentUI createUI(JComponent b) { return ui; } public void update(Graphics g, JComponent c) { if (c.isOpaque()) { AbstractButton b = (AbstractButton) c; if (isToolBarButton(b)) { c.setOpaque(false); } else if (b.isContentAreaFilled()) { g.setColor(c.getBackground()); g.fillRect(0, 0, c.getWidth(), c.getHeight()); if (is3D(b)) { Rectangle r = new Rectangle(1, 1, c.getWidth() - 2, c.getHeight() - 1); add3DEffekt(g, r); } } } paint(g, c); } static void drawDark3DBorder(Graphics g, int x, int y, int w, int h) { drawFlush3DBorder(g, x, y, w, h); g.setColor(PlasticLookAndFeel.getControl()); g.drawLine(x+1, y+1, 1, h - 3); g.drawLine(y+1, y+1, w - 3, 1); } static void drawDisabledBorder(Graphics g, int x, int y, int w, int h) { g.setColor(PlasticLookAndFeel.getControlShadow()); drawRect(g, x, y, w - 1, h - 1); } /* * Unlike <code>MetalUtils</code> we first draw with highlight then dark shadow */ static void drawFlush3DBorder(Graphics g, int x, int y, int w, int h) { g.translate(x, y); g.setColor(PlasticLookAndFeel.getControlHighlight()); drawRect(g, 1, 1, w - 2, h - 2); g.drawLine(0, h - 1, 0, h - 1); g.drawLine(w - 1, 0, w - 1, 0); g.setColor(PlasticLookAndFeel.getControlDarkShadow()); drawRect(g, 0, 0, w - 2, h - 2); g.translate(-x, -y); } /* * Copied from <code>MetalUtils</code>. */ static void drawPressed3DBorder(Graphics g, int x, int y, int w, int h) { g.translate(x, y); drawFlush3DBorder(g, 0, 0, w, h); g.setColor(PlasticLookAndFeel.getControlShadow()); g.drawLine(1, 1, 1, h - 3); g.drawLine(1, 1, w - 3, 1); g.translate(-x, -y); } /* * Copied from <code>MetalUtils</code>. */ static void drawButtonBorder(Graphics g, int x, int y, int w, int h, boolean active) { if (active) { drawActiveButtonBorder(g, x, y, w, h); } else { drawFlush3DBorder(g, x, y, w, h); } } /* * Copied from <code>MetalUtils</code>. */ static void drawActiveButtonBorder(Graphics g, int x, int y, int w, int h) { drawFlush3DBorder(g, x, y, w, h); g.setColor( PlasticLookAndFeel.getPrimaryControl() ); g.drawLine( x+1, y+1, x+1, h-3 ); g.drawLine( x+1, y+1, w-3, x+1 ); g.setColor( PlasticLookAndFeel.getPrimaryControlDarkShadow() ); g.drawLine( x+2, h-2, w-2, h-2 ); g.drawLine( w-2, y+2, w-2, h-2 ); } /* * Modified edges. */ static void drawDefaultButtonBorder(Graphics g, int x, int y, int w, int h, boolean active) { drawButtonBorder(g, x+1, y+1, w-1, h-1, active); g.translate(x, y); g.setColor(PlasticLookAndFeel.getControlDarkShadow() ); drawRect(g, 0, 0, w-3, h-3 ); g.drawLine(w-2, 0, w-2, 0); g.drawLine(0, h-2, 0, h-2); g.setColor(PlasticLookAndFeel.getControl()); g.drawLine(w-1, 0, w-1, 0); g.drawLine(0, h-1, 0, h-1); g.translate(-x, -y); } static void drawDefaultButtonPressedBorder(Graphics g, int x, int y, int w, int h) { drawPressed3DBorder(g, x + 1, y + 1, w - 1, h - 1); g.translate(x, y); g.setColor(PlasticLookAndFeel.getControlDarkShadow()); drawRect(g, 0, 0, w - 3, h - 3); g.drawLine(w - 2, 0, w - 2, 0); g.drawLine(0, h - 2, 0, h - 2); g.setColor(PlasticLookAndFeel.getControl()); g.drawLine(w - 1, 0, w - 1, 0); g.drawLine(0, h - 1, 0, h - 1); g.translate(-x, -y); } static void drawThinFlush3DBorder(Graphics g, int x, int y, int w, int h) { g.translate(x, y); g.setColor(PlasticLookAndFeel.getControlHighlight()); g.drawLine(0, 0, w - 2, 0); g.drawLine(0, 0, 0, h - 2); g.setColor(PlasticLookAndFeel.getControlDarkShadow()); g.drawLine(w - 1, 0, w - 1, h - 1); g.drawLine(0, h - 1, w - 1, h - 1); g.translate(-x, -y); } static void drawThinPressed3DBorder(Graphics g, int x, int y, int w, int h) { g.translate(x, y); g.setColor(PlasticLookAndFeel.getControlDarkShadow()); g.drawLine(0, 0, w - 2, 0); g.drawLine(0, 0, 0, h - 2); g.setColor(PlasticLookAndFeel.getControlHighlight()); g.drawLine(w - 1, 0, w - 1, h - 1); g.drawLine(0, h - 1, w - 1, h - 1); g.translate(-x, -y); } /* * Convenience function for determining ComponentOrientation. Helps us * avoid having Munge directives throughout the code. */ static boolean isLeftToRight(Component c) { return c.getComponentOrientation().isLeftToRight(); } // 3D Effects *********************************************************************** /** * Checks and returns whether the specified component type has 3D effects. * * @param keyPrefix the prefix of the key used to lookup the setting * @return true if the component type shall be rendered with a 3D effect * @see #force3D(JComponent) * @see #forceFlat(JComponent) */ static boolean is3D(String keyPrefix) { Object value = UIManager.get(keyPrefix + "is3DEnabled"); return Boolean.TRUE.equals(value); } /** * Checks and returns whether we have a custom hint that forces the 3D mode. * * @param c the component to inspect * @return true if the given component has a 3D hint set * @see #forceFlat(JComponent) */ static boolean force3D(JComponent c) { Object value = c.getClientProperty(PlasticLookAndFeel.IS_3D_KEY); return Boolean.TRUE.equals(value); } /** * Checks and returns whether we have a custom hint that prevents the 3D mode. * * @param c the component to inspect * @return true if the given component has a flat hint set * @see #force3D(JComponent) */ static boolean forceFlat(JComponent c) { Object value = c.getClientProperty(PlasticLookAndFeel.IS_3D_KEY); return Boolean.FALSE.equals(value); } // Painting 3D Effects ************************************************************* private static float FRACTION_3D = 0.5f; private static void add3DEffekt(Graphics g, Rectangle r, boolean isHorizontal, Color startC0, Color stopC0, Color startC1, Color stopC1) { Graphics2D g2 = (Graphics2D) g; int xb0, yb0, xb1, yb1, xd0, yd0, xd1, yd1, width, height; if (isHorizontal) { width = r.width; height = (int) (r.height * FRACTION_3D); xb0 = r.x; yb0 = r.y; xb1 = xb0; yb1 = yb0 + height; xd0 = xb1; yd0 = yb1; xd1 = xd0; yd1 = r.y + r.height; } else { width = (int) (r.width * FRACTION_3D); height = r.height; xb0 = r.x; yb0 = r.y; xb1 = xb0 + width; yb1 = yb0; xd0 = xb1; yd0 = yb0; xd1 = r.x + r.width; yd1 = yd0; } g2.setPaint(new GradientPaint(xb0, yb0, stopC0, xb1, yb1, startC0)); g2.fillRect(r.x, r.y, width, height); g2.setPaint(new GradientPaint(xd0, yd0, startC1, xd1, yd1, stopC1)); g2.fillRect(xd0, yd0, width, height); } static void add3DEffekt(Graphics g, Rectangle r) { Color brightenStop = UIManager.getColor("Plastic.brightenStop"); if (null == brightenStop) brightenStop = PlasticTheme.BRIGHTEN_STOP; // Add round sides Graphics2D g2 = (Graphics2D) g; int border = 10; g2.setPaint(new GradientPaint(r.x, r.y, brightenStop, r.x + border, r.y, PlasticTheme.BRIGHTEN_START)); g2.fillRect(r.x, r.y, border, r.height); int x = r.x + r.width -border; int y = r.y; g2.setPaint(new GradientPaint(x, y, PlasticTheme.DARKEN_START, x + border, y, PlasticTheme.LT_DARKEN_STOP)); g2.fillRect(x, y, border, r.height); add3DEffekt(g, r, true, PlasticTheme.BRIGHTEN_START, brightenStop, PlasticTheme.DARKEN_START, PlasticTheme.LT_DARKEN_STOP); } static void addLight3DEffekt(Graphics g, Rectangle r, boolean isHorizontal) { Color ltBrightenStop = UIManager.getColor("Plastic.ltBrightenStop"); if (null == ltBrightenStop) ltBrightenStop = PlasticTheme.LT_BRIGHTEN_STOP; add3DEffekt(g, r, isHorizontal, PlasticTheme.BRIGHTEN_START, ltBrightenStop, PlasticTheme.DARKEN_START, PlasticTheme.LT_DARKEN_STOP); } /* * FillerUI. */ public static void addLight3DEffekt(Graphics g, Rectangle r) { Color ltBrightenStop = UIManager.getColor("Plastic.ltBrightenStop"); if (null == ltBrightenStop) ltBrightenStop = PlasticTheme.LT_BRIGHTEN_STOP; add3DEffekt(g, r, true, PlasticTheme.DARKEN_START, PlasticTheme.LT_DARKEN_STOP, PlasticTheme.BRIGHTEN_START, ltBrightenStop); } // Low level graphics *************************************************** /* * An optimized version of Graphics.drawRect. */ private static void drawRect(Graphics g, int x, int y, int w, int h) { g.fillRect(x, y, w+1, 1); g.fillRect(x, y+1, 1, h); g.fillRect(x+1, y+h, w, 1); g.fillRect(x+w, y+1, 1, h); } }