package com.flounder.fishDiary.image; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.LinearGradient; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PorterDuffXfermode; import android.graphics.Bitmap.Config; import android.graphics.PorterDuff.Mode; import android.graphics.Shader.TileMode; public class ImageShadow { public static Bitmap reflectImage(Bitmap bitmap) { // Gap between reflection and the original image final int reflectionGap = 4; int width = bitmap.getWidth(); int height = bitmap.getHeight(); // Flip on the Y axis Matrix matrix = new Matrix(); matrix.preScale(1, -1); // Create a Bitmap with the flip matrix applied to it Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, height / 2, width, height / 2, matrix, false); // Create a new Bitmap with same width but taller to fit reflection Bitmap bitmapWithReflection = Bitmap.createBitmap(width, height + height / 2, Config.ARGB_8888); // Create a new Canvas with the bitmap for the image plus reflection Canvas canvas = new Canvas(bitmapWithReflection); // Draw the origin image canvas.drawBitmap(bitmap, 0, 0, null); // Draw the gap Paint defaultPaint = new Paint(); canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint); // Draw the reflection canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null); // Create a shader that is a linear gradient that covers the reflection Paint paint = new Paint(); LinearGradient shader = new LinearGradient(0, height, 0, bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.MIRROR); // Set the paint to use this shader paint.setShader(shader); // Set the Transfer mode to be porter duff and destination in paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); // Draw a rectangle using the paint with linear gradient canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint); return bitmapWithReflection; } }