package com.flounder.fishDiary.image;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuffXfermode;
import android.graphics.Bitmap.Config;
import android.graphics.PorterDuff.Mode;
import android.graphics.Shader.TileMode;
public class ImageShadow {
public static Bitmap reflectImage(Bitmap bitmap) {
// Gap between reflection and the original image
final int reflectionGap = 4;
int width = bitmap.getWidth();
int height = bitmap.getHeight();
// Flip on the Y axis
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
// Create a Bitmap with the flip matrix applied to it
Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, height / 2,
width, height / 2, matrix, false);
// Create a new Bitmap with same width but taller to fit reflection
Bitmap bitmapWithReflection = Bitmap.createBitmap(width, height
+ height / 2, Config.ARGB_8888);
// Create a new Canvas with the bitmap for the image plus reflection
Canvas canvas = new Canvas(bitmapWithReflection);
// Draw the origin image
canvas.drawBitmap(bitmap, 0, 0, null);
// Draw the gap
Paint defaultPaint = new Paint();
canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint);
// Draw the reflection
canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);
// Create a shader that is a linear gradient that covers the reflection
Paint paint = new Paint();
LinearGradient shader = new LinearGradient(0, height, 0,
bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff,
0x00ffffff, TileMode.MIRROR);
// Set the paint to use this shader
paint.setShader(shader);
// Set the Transfer mode to be porter duff and destination in
paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
// Draw a rectangle using the paint with linear gradient
canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()
+ reflectionGap, paint);
return bitmapWithReflection;
}
}