package com.massivecraft.factions.integration.worldguard;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MFlag;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.factions.event.EventFactionsChunksChange;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.ps.PS;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.bukkit.WGBukkit;
import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
import com.sk89q.worldguard.protection.managers.RegionManager;
import com.sk89q.worldguard.protection.regions.GlobalProtectedRegion;
import com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion;
import com.sk89q.worldguard.protection.regions.ProtectedRegion;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
public class EngineWorldGuard extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineWorldGuard i = new EngineWorldGuard();
public static EngineWorldGuard get() { return i; }
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
protected WorldGuardPlugin worldGuard;
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public void setActiveInner(boolean active)
{
if (active)
{
this.worldGuard = WGBukkit.getPlugin();
}
else
{
this.worldGuard = null;
}
}
// -------------------------------------------- //
// LISTENER
// -------------------------------------------- //
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void checkForRegion(EventFactionsChunksChange event)
{
// Skip checks if the configuration has worldguardCheckEnabled disabled
if ( ! MConf.get().worldguardCheckEnabled) return;
// Permanent Factions should not apply this rule
if (event.getNewFaction().getFlag(MFlag.ID_PERMANENT)) return;
MPlayer mplayer = event.getMPlayer();
Player player = mplayer.getPlayer();
// Only do this for players
if (player == null) return;
LocalPlayer wrapperPlayer = this.worldGuard.wrapPlayer(player);
if ( ! MConf.get().worldguardCheckWorldsEnabled.contains(player)) return;
// For overriders don't bother checking
if (mplayer.isOverriding()) return;
for (PS chunk : event.getChunks())
{
// Grab any regions in the chunk
final List<ProtectedRegion> regions = this.getProtectedRegionsFor(chunk);
// Ensure there are actually regions to go over
if (regions == null || regions.isEmpty()) continue;
for (ProtectedRegion region : regions)
{
// Ensure it's not the global region, and check if they're a member
if (region instanceof GlobalProtectedRegion || region.isMember(wrapperPlayer)) continue;
// Check for a permission - can't use Perm enum for this
if (player.hasPermission("factions.allowregionclaim." + region.getId())) continue;
// No permission, notify player and stop claiming
mplayer.msg("<b>You cannot claim the chunk at %s, %s as there is a region in the way.", chunk.getChunkX(), chunk.getChunkZ());
event.setCancelled(true);
return;
}
}
}
// -------------------------------------------- //
// UTIL
// -------------------------------------------- //
public List<ProtectedRegion> getProtectedRegionsFor(PS ps)
{
// Find overlaps in the chunk
int minChunkX = ps.getChunkX() << 4;
int minChunkZ = ps.getChunkZ() << 4;
int maxChunkX = minChunkX + 15;
int maxChunkZ = minChunkZ + 15;
int worldHeight = ps.asBukkitWorld().getMaxHeight();
BlockVector minChunk = new BlockVector(minChunkX, 0, minChunkZ);
BlockVector maxChunk = new BlockVector(maxChunkX, worldHeight, maxChunkZ);
RegionManager regionManager = this.worldGuard.getRegionManager(ps.asBukkitWorld());
String regionName = "factions_temp";
ProtectedCuboidRegion region = new ProtectedCuboidRegion(regionName, minChunk, maxChunk);
Map<String, ProtectedRegion> regionMap = regionManager.getRegions();
List<ProtectedRegion> regionList = new ArrayList<>(regionMap.values());
// Let's find what we've overlapped
List<ProtectedRegion> overlapRegions = region.getIntersectingRegions(regionList);
return overlapRegions;
}
}