/*
* FBPwn
*
* http://code.google.com/p/fbpwn
*
* Copyright (C) 2011 - FBPwn
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fbpwn.plugins.core;
import fbpwn.core.AuthenticatedAccount;
import fbpwn.core.FacebookAccount;
import fbpwn.core.FacebookException;
import fbpwn.ui.FacebookGUI;
import fbpwn.core.FacebookTask;
import fbpwn.core.FacebookTaskState;
import fbpwn.core.RequestState;
import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Represents the check friend request task
*/
public class CheckFriendRequestTask extends FacebookTask {
private RequestState friendRequestState;
/**
* Constructs the task
* @param FacebookGUI The GUI used for updating the task's progress
* @param facebookProfile The victim's profile
* @param authenticatedProfile The attacker's profile
* @param workingDirectory The directory used to save all the dumped data
*/
public CheckFriendRequestTask(FacebookGUI FacebookGUI,
FacebookAccount facebookProfile,
AuthenticatedAccount authenticatedProfile,
File workingDirectory) {
super(FacebookGUI, facebookProfile, authenticatedProfile, workingDirectory);
friendRequestState = RequestState.Waiting;
}
/**
* Initialize this task, called once the task is added to the queue
*/
@Override
public void init() {
}
/**
* Runs the check friend request task
* @return true if completed, false if error occurred so that it will be rerun after a small delay.
*/
@Override
public boolean run() {
setTaskState(FacebookTaskState.Running);
getFacebookGUI().updateTaskProgress(this);
try {
try {
getAuthenticatedProfile().sendFriendRequest(getFacebookTargetProfile().getProfilePageURL());
} catch (FacebookException ex) {
Logger.getLogger(CheckFriendRequestTask.class.getName()).log(Level.SEVERE, "Exception in thread: " + Thread.currentThread().getName(), ex);
return false;
}
while (friendRequestState != RequestState.RequestAccepted) {
if (checkForCancel()) {
return true;
}
friendRequestState = getAuthenticatedProfile().getFriendRequestState(getFacebookTargetProfile().getProfilePageURL());
setMessage(friendRequestState.toString());
setPercentage(0.0);
getFacebookGUI().updateTaskProgress(this);
try {
Thread.sleep(1000);
} catch (InterruptedException ex) {
Logger.getLogger(CheckFriendRequestTask.class.getName()).log(Level.SEVERE, "Exception in thread: " + Thread.currentThread().getName(), ex);
}
}
setPercentage(100.0);
getFacebookGUI().updateTaskProgress(this);
} catch (IOException ex) {
Logger.getLogger(CheckFriendRequestTask.class.getName()).log(Level.SEVERE, "Exception in thread: " + Thread.currentThread().getName(), ex);
return false;
}
setPercentage(100.0);
setTaskState(FacebookTaskState.Finished);
getFacebookGUI().updateTaskProgress(this);
return true;
}
@Override
public String toString() {
return "Check friend request";
}
}