/*
* Copyright (C) 2010 Daniel Hoelbling (http://www.tigraine.at)
*
* This file is part of EvoPaint.
*
* EvoPaint is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EvoPaint. If not, see <http://www.gnu.org/licenses/>.
*/
package evopaint.commands;
import evopaint.Selection;
import evopaint.gui.SelectionList;
import evopaint.gui.util.WrappingScalableCanvas;
import java.awt.*;
/*
*
* @author Daniel Hoelbling (http://www.tigraine.at)
*/
public class SelectCommand extends AbstractCommand {
private SelectionList observableSelectionList;
public enum State { IDLE, STARTED }
private State CurrentState = State.IDLE;
private Point mouseLocation;
private final WrappingScalableCanvas canvas;
public SelectCommand(SelectionList list, WrappingScalableCanvas canvas){
observableSelectionList = list;
this.canvas = canvas;
}
public void setLocation(Point location){
mouseLocation = location;
}
private Point startPoint;
private Point endPoint;
private int nextSelectionId = 0;
public void execute() {
if (CurrentState == State.IDLE){
startPoint = mouseLocation;
CurrentState = State.STARTED;
} else if (CurrentState == State.STARTED) {
endPoint = mouseLocation;
CurrentState = State.IDLE;
SwapPoints();
Selection selection = new Selection(startPoint, endPoint, canvas);
selection.setSelectionName("New Selection " + nextSelectionId);
nextSelectionId++;
observableSelectionList.add(selection);
}
}
private void SwapPoints() {
if (startPoint.x > endPoint.x || startPoint.y > endPoint.y ) {
Point temp = endPoint;
endPoint = startPoint;
startPoint = temp;
}
}
}