/* * Copyright (C) 2014 AChep@xda <ynkr.wang@gmail.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ package com.bullmobi.snake.snake; import android.graphics.Paint; import com.bullmobi.snake.Logic; /** * Created by Artem Chepurnoy on 23.11.2014. */ public class Apple extends GameObject { private final Paint mPaint; public Apple(Logic logic) { super(logic); setHead(new Node(logic)); mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setStyle(Paint.Style.FILL); mPaint.setColor(0xFF4CAF50); } @Override public void tick() { getHead().move(getHead().xp, getHead().yp); } /*@Override public void draw(Canvas canvas) { Surface surface = mLogic.getSurface(); int size = surface.getSize(); Node node = getHead(); do { int x = surface.calculateRealX(node.x); int y = surface.calculateRealY(node.y); canvas.drawRect(x, y, x + size, y + size, mPaint); node = node.child; } while (node != null); }*/ }