package org.dynmap.hdmap; import org.dynmap.Color; import org.dynmap.ConfigurationNode; import org.dynmap.DynmapCore; import org.dynmap.DynmapWorld; import org.json.simple.JSONObject; import static org.dynmap.JSONUtils.s; public class DefaultHDLighting implements HDLighting { private String name; public DefaultHDLighting(DynmapCore core, ConfigurationNode configuration) { name = (String) configuration.get("name"); } /* Get lighting name */ public String getName() { return name; } /* Apply lighting to given pixel colors (1 outcolor if normal, 2 if night/day) */ public void applyLighting(HDPerspectiveState ps, HDShaderState ss, Color incolor, Color[] outcolor) { for(int i = 0; i < outcolor.length; i++) outcolor[i].setColor(incolor); } /* Test if Biome Data is needed for this renderer */ public boolean isBiomeDataNeeded() { return false; } /* Test if raw biome temperature/rainfall data is needed */ public boolean isRawBiomeDataNeeded() { return false; } /* Test if highest block Y data is needed */ public boolean isHightestBlockYDataNeeded() { return false; } /* Tet if block type data needed */ public boolean isBlockTypeDataNeeded() { return false; } /* Test if night/day is enabled for this renderer */ public boolean isNightAndDayEnabled() { return false; } /* Test if sky light level needed */ public boolean isSkyLightLevelNeeded() { return false; } /* Test if emitted light level needed */ public boolean isEmittedLightLevelNeeded() { return false; } /* Add shader's contributions to JSON for map object */ public void addClientConfiguration(JSONObject mapObject) { s(mapObject, "lighting", name); s(mapObject, "nightandday", isNightAndDayEnabled()); } @Override public int[] getBrightnessTable(DynmapWorld world) { return null; } }