package com.way.weather.plugin.bean; public class RealTime { private int animation_type; private String city_code; private long falling_tide; private int humidity; private double pressure; private long pub_time; private long rising_tide; private int temp; private int water; private String weather_name; private String wind; public int getAnimation_type() { return this.animation_type; } public String getCity_code() { return this.city_code; } public long getFalling_tide() { return this.falling_tide; } public int getHumidity() { return this.humidity; } public double getPressure() { return this.pressure; } public long getPub_time() { return this.pub_time; } public long getRising_tide() { return this.rising_tide; } public int getTemp() { return this.temp; } public int getWater() { return this.water; } public String getWeather_name() { return this.weather_name; } public String getWind() { return this.wind; } public void setAnimation_type(int type) { this.animation_type = type; } public void setCity_code(String cityCode) { this.city_code = cityCode; } public void setFalling_tide(long fallingTide) { this.falling_tide = fallingTide; } public void setHumidity(int humidity) { this.humidity = humidity; } public void setPressure(double pressure) { this.pressure = pressure; } public void setPub_time(long pubTime) { this.pub_time = pubTime; } public void setRising_tide(long risingTide) { this.rising_tide = risingTide; } public void setTemp(int temp) { this.temp = temp; } public void setWater(int water) { this.water = water; } public void setWeather_name(String weatherName) { this.weather_name = weatherName; } public void setWind(String wind) { this.wind = wind; } @Override public String toString() { return "RealTime [animation_type=" + animation_type + ", city_code=" + city_code + ", falling_tide=" + falling_tide + ", humidity=" + humidity + ", pressure=" + pressure + ", pub_time=" + pub_time + ", rising_tide=" + rising_tide + ", temp=" + temp + ", water=" + water + ", weather_name=" + weather_name + ", wind=" + wind + "]"; } }