package com.way.weather.plugin.bean;
public class RealTime {
private int animation_type;
private String city_code;
private long falling_tide;
private int humidity;
private double pressure;
private long pub_time;
private long rising_tide;
private int temp;
private int water;
private String weather_name;
private String wind;
public int getAnimation_type() {
return this.animation_type;
}
public String getCity_code() {
return this.city_code;
}
public long getFalling_tide() {
return this.falling_tide;
}
public int getHumidity() {
return this.humidity;
}
public double getPressure() {
return this.pressure;
}
public long getPub_time() {
return this.pub_time;
}
public long getRising_tide() {
return this.rising_tide;
}
public int getTemp() {
return this.temp;
}
public int getWater() {
return this.water;
}
public String getWeather_name() {
return this.weather_name;
}
public String getWind() {
return this.wind;
}
public void setAnimation_type(int type) {
this.animation_type = type;
}
public void setCity_code(String cityCode) {
this.city_code = cityCode;
}
public void setFalling_tide(long fallingTide) {
this.falling_tide = fallingTide;
}
public void setHumidity(int humidity) {
this.humidity = humidity;
}
public void setPressure(double pressure) {
this.pressure = pressure;
}
public void setPub_time(long pubTime) {
this.pub_time = pubTime;
}
public void setRising_tide(long risingTide) {
this.rising_tide = risingTide;
}
public void setTemp(int temp) {
this.temp = temp;
}
public void setWater(int water) {
this.water = water;
}
public void setWeather_name(String weatherName) {
this.weather_name = weatherName;
}
public void setWind(String wind) {
this.wind = wind;
}
@Override
public String toString() {
return "RealTime [animation_type=" + animation_type + ", city_code="
+ city_code + ", falling_tide=" + falling_tide + ", humidity="
+ humidity + ", pressure=" + pressure + ", pub_time="
+ pub_time + ", rising_tide=" + rising_tide + ", temp=" + temp
+ ", water=" + water + ", weather_name=" + weather_name
+ ", wind=" + wind + "]";
}
}