/* * Copyright (C) 2012 Joe AmRhein * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.arconus.dicecommander.model.entities.character; public class StatBlock { private int strength; private int dexterity; private int constitution; private int intellegence; private int wisdom; private int charisma; public StatBlock() { strength = 10; dexterity = 10; constitution = 10; intellegence = 10; wisdom = 10; charisma = 10; } public StatBlock(int strength, int dexterity, int constitution, int intellegence, int wisdom, int charisma) { this.strength = strength; this.dexterity = dexterity; this.constitution = constitution; this.intellegence = intellegence; this.wisdom = wisdom; this.charisma = charisma; } public int getStrength() { return strength; } public void setStrength(int strength) { this.strength = strength; } public int getDexterity() { return dexterity; } public void setDexterity(int dexterity) { this.dexterity = dexterity; } public int getConstitution() { return constitution; } public void setConstitution(int constitution) { this.constitution = constitution; } public int getIntellegence() { return intellegence; } public void setIntellegence(int intellegence) { this.intellegence = intellegence; } public int getWisdom() { return wisdom; } public void setWisdom(int wisdom) { this.wisdom = wisdom; } public int getCharisma() { return charisma; } public void setCharisma(int charisma) { this.charisma = charisma; } public int getCharStat(CharStat stat) { int ret = 0; switch (stat) { case STR: ret = strength; break; case DEX: ret = dexterity; break; case CON: ret = constitution; break; case INT: ret = intellegence; break; case WIS: ret = wisdom; break; case CHA: ret = charisma; break; } return ret; } public int getBonus(CharStat stat) { int ret = getCharStat(stat); //D&D bonus formula doesn't work for negative numbers since java rounds negative floats up if (ret >= 10) return (ret - 10) / 2; else return (ret - 10) / 2 - 1; } }