/**
*/
package de.unidue.ecg.characterScript.characterScript;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Custom Property</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link de.unidue.ecg.characterScript.characterScript.CustomProperty#getCustomAttributeRef <em>Custom Attribute Ref</em>}</li>
* <li>{@link de.unidue.ecg.characterScript.characterScript.CustomProperty#getStringValue <em>String Value</em>}</li>
* <li>{@link de.unidue.ecg.characterScript.characterScript.CustomProperty#getIntValue <em>Int Value</em>}</li>
* <li>{@link de.unidue.ecg.characterScript.characterScript.CustomProperty#getEnumValue <em>Enum Value</em>}</li>
* </ul>
* </p>
*
* @see de.unidue.ecg.characterScript.characterScript.CharacterScriptPackage#getCustomProperty()
* @model
* @generated
*/
public interface CustomProperty extends Property
{
/**
* Returns the value of the '<em><b>Custom Attribute Ref</b></em>' reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Custom Attribute Ref</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Custom Attribute Ref</em>' reference.
* @see #setCustomAttributeRef(CustomAttributeName)
* @see de.unidue.ecg.characterScript.characterScript.CharacterScriptPackage#getCustomProperty_CustomAttributeRef()
* @model
* @generated
*/
CustomAttributeName getCustomAttributeRef();
/**
* Sets the value of the '{@link de.unidue.ecg.characterScript.characterScript.CustomProperty#getCustomAttributeRef <em>Custom Attribute Ref</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Custom Attribute Ref</em>' reference.
* @see #getCustomAttributeRef()
* @generated
*/
void setCustomAttributeRef(CustomAttributeName value);
/**
* Returns the value of the '<em><b>String Value</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>String Value</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>String Value</em>' attribute.
* @see #setStringValue(String)
* @see de.unidue.ecg.characterScript.characterScript.CharacterScriptPackage#getCustomProperty_StringValue()
* @model
* @generated
*/
String getStringValue();
/**
* Sets the value of the '{@link de.unidue.ecg.characterScript.characterScript.CustomProperty#getStringValue <em>String Value</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>String Value</em>' attribute.
* @see #getStringValue()
* @generated
*/
void setStringValue(String value);
/**
* Returns the value of the '<em><b>Int Value</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Int Value</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Int Value</em>' attribute.
* @see #setIntValue(int)
* @see de.unidue.ecg.characterScript.characterScript.CharacterScriptPackage#getCustomProperty_IntValue()
* @model
* @generated
*/
int getIntValue();
/**
* Sets the value of the '{@link de.unidue.ecg.characterScript.characterScript.CustomProperty#getIntValue <em>Int Value</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Int Value</em>' attribute.
* @see #getIntValue()
* @generated
*/
void setIntValue(int value);
/**
* Returns the value of the '<em><b>Enum Value</b></em>' reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Enum Value</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Enum Value</em>' reference.
* @see #setEnumValue(EnumValue)
* @see de.unidue.ecg.characterScript.characterScript.CharacterScriptPackage#getCustomProperty_EnumValue()
* @model
* @generated
*/
EnumValue getEnumValue();
/**
* Sets the value of the '{@link de.unidue.ecg.characterScript.characterScript.CustomProperty#getEnumValue <em>Enum Value</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Enum Value</em>' reference.
* @see #getEnumValue()
* @generated
*/
void setEnumValue(EnumValue value);
} // CustomProperty