package no.agens.depth.headers; public class Particle extends Renderable { float randomSpeedX; float randomSpeedY; public Particle(float x, float y,float randomSpeedX, float randomSpeedY) { super(null, x, y ); this.randomSpeedX = randomSpeedX; this.randomSpeedY = randomSpeedY; lastRandomizeChange = System.currentTimeMillis(); } long lastRandomizeChange; public void setRandomSpeed( float randomSpeedX, float randomSpeedY){ this.randomSpeedX = randomSpeedX; this.randomSpeedY = randomSpeedY; } }