package com.jme.scene;
import java.io.IOException;
import java.io.ObjectInput;
import java.io.ObjectOutput;
import java.io.Externalizable;
import com.jme.math.*;
import DPJRuntime.*;
/*
* Copyright (c) 2003-2008 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* <code>TriMesh</code> defines a geometry mesh. This mesh defines a three
* dimensional object via a collection of points, colors, normals and textures.
* The points are referenced via a indices array. This array instructs the
* renderer the order in which to draw the points, creating triangles based on the mode set.
*
* @author Mark Powell
* @author Joshua Slack
* @version $Id: TriMesh.java,v 1.69 2007/08/02 21:54:36 nca Exp $
*/
public class TriMesh<region RMesh> implements Externalizable {
private static final long serialVersionUID = 1001L;
public ArrayFloat<RMesh> vertexArray in RMesh;
public ArrayInt<RMesh> indexArray in RMesh;
public Quaternion<RMesh> worldRotation in RMesh;
public Vector3f<RMesh> worldScale in RMesh;
public Vector3f<RMesh> worldTranslation in RMesh;
/**
* Empty Constructor to be used internally only.
*/
public TriMesh() {
}
public Quaternion<RMesh> getWorldRotation() reads RMesh { return worldRotation; }
public Vector3f<RMesh> getWorldScale() reads RMesh { return worldScale; }
public Vector3f<RMesh> getWorldTranslation() reads RMesh { return worldTranslation; }
/**
* Returns the number of triangles contained in this mesh.
*/
public int getTriangleCount() reads RMesh {
return indexArray.length / 3;
}
/**
* Stores in the <code>vertices</code> array the vertex values of triangle
* <code>i</code>.
*
* @param i
* @param vertices
*/
public <region R> void getTriangle(int i, Vector3f.Array<R> vertices)
reads RMesh:* writes R:*
{
if (vertices == null) {
vertices = new Vector3f.Array<R>(3);
}
if (i < getTriangleCount() && i >= 0) {
for (int x = 0; x < 3; x++) {
if (vertices[x] == null) {
vertices[x] = new Vector3f<R>();
}
int vertexIndex = indexArray[i*3 + x];
vertices[x].x = vertexArray[vertexIndex*3];
vertices[x].y = vertexArray[vertexIndex*3 + 1];
vertices[x].z = vertexArray[vertexIndex*3 + 2];
}
}
}
public <region Rindices> ArrayInt<Rindices> getTriangleIndices(ArrayInt<Rindices> indices) {
int maxCount = getTriangleCount();
if (indices == null || indices.length != maxCount)
indices = new ArrayInt<Rindices>(maxCount);
for (int i = 0, tLength = maxCount; i < tLength; i++) {
indices[i] = i;
}
return indices;
}
/**
* Used with serialization. Not to be called manually.
*
* @param in
* ObjectInput
* @throws IOException
* @throws ClassNotFoundException
* @see java.io.Externalizable
*/
public void readExternal(ObjectInput in) throws IOException,
ClassNotFoundException {
worldRotation = (Quaternion<RMesh>)in.readObject();
worldScale = (Vector3f<RMesh>)in.readObject();
worldTranslation = (Vector3f<RMesh>)in.readObject();
vertexArray = (ArrayFloat<RMesh>)in.readObject();
indexArray = (ArrayInt<RMesh>)in.readObject();
}
/**
* Used with serialization. Not to be called manually.
*
* @param out
* ObjectOutput
* @throws IOException
* @see java.io.Externalizable
*/
public void writeExternal(ObjectOutput out) throws IOException {
out.writeObject(worldRotation);
out.writeObject(worldScale);
out.writeObject(worldTranslation);
out.writeObject(vertexArray);
out.writeObject(indexArray);
}
}